Ember Fables

Ember Fables

By Markley Bros. EntertainmentLeisureGamesFiction
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Ember Fables episodes

  • 16: What A Chad!
    The party has a nice, long chat with their new friend, coffee addict Dorian. Plans are hashed out, decisions made, and actions taken. Haros is the next logical step, but what will they find there? Or who will find them? Trust is tested, alliances forged and broken, and, in the moment of crisis, one of the party finds their inner Chad.
    1 hr 52 min
  • 15: Shh! No Dying In The Library!
    Name a more iconic duo than an ancient library and a piping hot cup of coffee. That's right, an ancient library and a malevolent, undead abomination that wants to devour our party's life force! Yay!
    1 hr 42 min
  • 14: Rivers And Rest(?)
    The party make decisions and get on a boat! They have a nice relaxing journey where they finally get some time to talk stuff out. …Or do they?
    2 hr
  • 13: Weird Friends In Strange Places

    Our heroes and their new found friend flee deeper underground from the onslaught of an undead hoard. And there, on the bank of an underground river, they meet a most unexpected friend(?). Should they trust him and his tasty oddities? Or do they hurry back to the safety of the surface?

    1 hr 55 min
  • 12: Delving Deeper
    Liriel leads the party out of the underground temple and in the process they …befriend her? Or maybe it's just trauma dumping. Either way, as they get deeper and deeper, facing the dangers of the tunnels depths, it becomes clear that they are not alone.
    2 hr 4 min
  • 11: Horsing Around
    The ground has given way under the party, and everyone is going down! Just, some more slowly than others. A massive battle ensues that quickly turns into the most dangerous one yet. Will the party even get to meet the mysterious newcomer, aiding them from the shadows? Or will she be just in time to loot their bodies from the horrifying, unforgiving gelatinous cubes?
    2 hr 22 min
  • 10: Duels, Dragons, Deals, and Drugs
    The dual begins with one more spectator than expected. What is Mutys up to? What is Cleftpeak up to? And what in the world is Norren up to? Will the Fabled Five deal with a dragon or all meet a freezing fate?
    2 hr 20 min
  • 9: Magic Shop Melee
    A cultish quartet corners the Fabled Five in a deadly row amid the magic laden shelves of Harry's shop. Will they survive? Will the horses survive? But really, as long as the Owlbears survive who cares, right?
    1 hr 33 min
  • 8: Across The Desert Sands

    The party fumble their way through buying mounts and then they're off, into the great wastes of the Kwasheme Desert! Will their passage be safe? Will they ditch the poor, sweet owlbears? Will they run into foul weather, terrible monsters, and a hauntingly ransacked ruin that holds a mysterious secret? The answer, of course, is probably. But watching through the end is the best way to find out.

    1 hr 43 min
  • 7: Much To Do About Owlbears
    Our heroes find in a flock of fledgling fiends three new friends and old foes alike. Their bonds of unity will be sorely tested by these "additions." Will they be able to keep it together? Or will the fellowship be sundered by the three adorable balls of feathers and murder? Also, featured: shadowy meetings, bumbling fools, annoyed message clerks, and a perfectly innocent magic item.
    1 hr 41 min

About Ember Fables

From the publisher's feed

Welcome to Ember Fables: Fireside Adventures for young and old. We play D&D and have a fantastic, raucous time of it! So come along and enjoy yourself on our latest adventure!

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