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Three white guys find themselves wanting more Blackness from a story that is definitely trying.
We decide to start a series with its eighth entry, and find surprising life circumstance relevance. Nate gameworms David Chapman's "Zainichi Korean Identity and Ethnicity".
Wasting Time: Human Idleness and Durational Mechanics in Idle Games, Liam Kelly, Game Studies, volume 26 issue 1
We explore the empty procedural rhetoric of changing Eve's clothes, and probe if we have *feelings* about the matter. We also cover two books, Elise Hu's "Flawless" and "Practicing Feminism in South Korea: The women's movement against sexual violence" by Kyungja Jung.
We find more in common between two seemingly different tiers of 2024 games than we expected, generating questions about interactivity and polish.
We get to know our cohost Will with his life's companion piece.
We discuss the 2025 charmer that would go on to sweep the Keighleys, while slowly continuing to investigate and yet unravel our gaming personalities.
We journey through 45 rooms and a permanent foundation in a game about becoming a character from Divinity: Original Sin 2.
We subject many of our games covered so far against each other in only 2 of 8 brackets of a double elimination match, to be concluded sometime in the future. For the long-time fans 💖
Featuring the following: The NPC Award, The Experimental Excellence Award, The Should Have Been Huge Award, Put It On Repeat Soundtrack Award, The Photomode or It Didn't Happen Award, The Inventory Tetris MVP Award, The If You Build It, They Will Cry Award, The Wait... What Just Happened? Award, The Came Out of Nowhere Award, The Haunting Vibes, No Jumpscares Award, and The Most Satisfying Button-Press Award.
And producing the following quotes:We get deep into the plot of this large JRPG political election story, its metatextual commentaries (or lack thereof) on 16th century English authors, and its intertwining of Medieval royal succession and liberal democracy.
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