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Losing patience with the general xenophobia of local couple they saved from the smuggler murderers, the young hanataz decide to return to the carnivalle to seek out additional guidance on what they should do next. The sense of urgency to warn their elders was made all the more acute by the discovery that there may be some connection between the strange magics that assaulted the Blue Viel Troupe and the leadership of Nevermore.
Meanwhile, the zatis discovered that the strange dagger in Luthander’s possession may be magically connected to a wholly separate group of people that retains a centuries-old commitment to destroying the hanataz people.
0:00:01 Tracking down the murderers in the Carnevale woods
0:00:55 The aftermath of combat and uneasy alliances
0:04:00 Debating Who Should Enter the Town
0:07:43 Nevitz's Persuasive Theatrics and Performance Check
0:11:22 High-Quality Looting and a Mysterious Pouch
0:14:39 Planning to Leave Town and a Sneaky Pouch Theft
0:18:15 Lathander's Deft Pouch Theft
0:27:38 Plans for Hanazati's trail and restored faith in the gods
0:38:49 Familiar Pattern: A Clue from the beyond
0:42:02 Jericho's Manifestations and the Strange Blade
0:44:16 Unveiling the Niche Knowledge of the Wakazashi Blade
0:55:12 Searching the Pouch: Notes or just Coins?
0:56:30 A Surprising Discovery in the Ground
1:00:53 Gratitude for Joining Visions Veiled and Violent
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Losing patience with the general xenophobia of local couple they saved from the smuggler murderers, the young hanataz decide to return to the carnivalle to seek out additional guidance on what they should do next. The sense of urgency to warn their elders was made all the more acute by the discovery that there may be some connection between the strange magics that assaulted the Blue Viel Troupe and the leadership of Nevermore.
Meanwhile, the zatis discovered that the strange dagger in Luthander’s possession may be magically connected to a wholly separate group of people that retains a centuries-old commitment to destroying the hanataz people.
0:00:01 Tracking down the murderers in the Carnevale woods
0:00:55 The aftermath of combat and uneasy alliances
0:04:00 Debating Who Should Enter the Town
0:07:43 Nevitz's Persuasive Theatrics and Performance Check
0:11:22 High-Quality Looting and a Mysterious Pouch
0:14:39 Planning to Leave Town and a Sneaky Pouch Theft
0:18:15 Lathander's Deft Pouch Theft
0:27:38 Plans for Hanazati's trail and restored faith in the gods
0:38:49 Familiar Pattern: A Clue from the beyond
0:42:02 Jericho's Manifestations and the Strange Blade
0:44:16 Unveiling the Niche Knowledge of the Wakazashi Blade
0:55:12 Searching the Pouch: Notes or just Coins?
0:56:30 A Surprising Discovery in the Ground
1:00:53 Gratitude for Joining Visions Veiled and Violent
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.