Exploring the underground lair of the Gooey Cube, the zatis discover the other victims of the cult of Voredred, as well as new clues of the visions that Luthander had seen through his lucky dagger. With trepidation of uncovering new monsters, those of the party still conscious from the battle sought only a means of egress to escape the tunnels and return to the carnivalle.
Meanwhile, the hanataz discover that Vezzi’s visions of death were not limited to a gelatinous demise.
0:00:01 Facing the Gooey Cube, a battle for survival begins.
0:02:58 Smedley ready for a quiet conversation about teamwork.
0:06:21 The decision to escape quickly or save more children.
0:08:12 Muffled sound behind a potentially dangerous door
0:11:03 Searching for valuable items and discussing next course of action
0:19:01 A Charnel House of Death and Decay
0:21:42 Light-hearted Conversation with Jericho and Smedley
0:23:16 Deciding on Armor and Healing Potions
0:25:26 Finding the Way Out of the Tower
0:26:23 Lathander's Perception Check Reveals Familiarity
0:27:01 Discovering the Campsite and Desiccated Corpse
0:33:26 Reuniting with Kalnasai and Kray at the Carnival
0:38:42 The Room with the Purple Mist and the Gargoyle Door
0:40:06 Celebratory Drink in the Drinking Tent
0:41:06 The Curious Case of the Red-Headed Nobleman
0:41:48 Heading back to camp with a request for healing potions
0:43:58 A Fire, Murderous Intent, and Unwanted Company
0:44:45 Discussing the best way to handle missing children situation
0:47:02 Detecting lingering presence of necromantic energy
0:49:26 Mora recognizes the man, hinting at a mutual friend
0:49:47 A Spicy Twist in the Storyline
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
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Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
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