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Inside the walls of Nevermore, the efforts of Nevets and Luthander to get away from the prying eyes of Jillian Vennex lead to an escalating series of problems that threaten to spiral out of their control. At the same time, Jericho, Moore, and Adowole find themselves in an equally precarious position back at the carnivalle. Having finally caught up to the necromantic hand of their pursuit, the young zatis now must now deal with it before it can hurt them or the rest of the troupe.
Meanwhile, the troupe elders have serious misgivings for the young band of heroes, with Kray-the-Blade concerned about their current goings-on and whereabouts, and Mother Sylvenza worried about yet another vision of what might await them.
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Eager to gain information about the mysterious, blue-skinned pirate, Nevets and Luthander seek out the rogue’s contact in Nevermore to learn whatever they can on the matter. Pursuing different leads, back at the carnivalle Moore and Jericho employ the nose of one of the Blue Veil Troupe’s pigs to seek out the missing necromantic hand, while Adowole conducts his own investigation at the troupe smithy.
Meanwhile, the additional coin that the zatis obtained from the pirate has not gone unnoticed, and some of the young hanataz discover an unwelcome shadow following in their wake.
0:00:01 Setting the Stage
0:01:17 Following the Trail
0:02:28 Unforeseen Discoveries
0:03:02 A Noble Sacrifice
0:06:14 Mysterious Disappearances
0:12:06 A Barbarian's Determination
0:18:58 Judged by Appearance
0:25:41 Tales of the Past
0:30:09 Sinister Whispers
0:37:47 Nutty Investigations
0:39:57 The Scent of Deception
0:45:05 A Nutty Situation
0:47:42 Snorting Aggressiveness
0:47:54 A Bacon Threat
0:48:04 Nuts in the Hair
0:48:42 A Frantic Pursuit
0:50:13 A Disturbing Discovery
0:51:16 A Heartfelt Farewell
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
After discerning what once rested in the puzzlebox gifted to band of hanataz heroes from Lord Odil, Moore and Jericho seek out a means to find the missing item. Pursuing their own leads and quarry, Luthander and Nevets tail the blue-skinned pirate, not fully appreciating where that path might lead them and what roadblocks they might need to overcome.
Meanwhile, Adowole finds himself stuck between embracing the reward he so desperately desires and tending to his responsibilities to his fellow zatis.
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Negotiating the return of the mysterious package with the blue-skinned pirate, the young hanataz try to pry what information they can without letting on that they had violated the terms of the agreement. Along the way, the party receives an even more dire premonition of what might befall the Blue Veil Troupe, as well as discovering troubling news about the other package in their possession.
Meanwhile, amidst all the other goings-on, the zatis find themselves confronting a separate potential threat that places their word against the evidence before the Bonduran Council.
0:00:00 Visions, Veiled and Violent
0:00:57 The Blue-Skinned Pirate's Demands
0:03:35 Vezzi's Terrifying Vision
0:05:48 Unveiling Dark Omens
0:07:14 Detecting Magic in the Puzzle Box
0:14:04 Morrin's Startling Reaction
0:21:08 Confrontation with Zani
0:25:19 Suspicion Surrounding the Puzzle Box
0:31:24 Cray's Harsh Assessment
0:34:12 Mor's Disturbing Vision
0:37:20 The Mysterious Stick
0:38:35 Suspicion of Package Tampering
0:40:57 Interrogation of the Hanatars
0:41:39 Unraveling the Puzzle Box
0:44:20 Confronting Necromantic Magic
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Finally meeting Odil face-to-face, the zatis seek to gain what information they can, while trying not to expose their own plans to the town nobleman. Searching for answers of a more personal matter afterwards, new evidence about one of the party member’s past presents itself.
Meanwhile, a figure from the day’s many strange encounters returns to follow up on business with the hanataz.
0:01:49 Unsettling Encounter
0:02:39 Mysterious Ring
0:22:23 Sinister Vision
0:44:47 Questioning Trust
0:46:22 Seeking Guidance
0:49:25 Unexpected Clue
0:49:55 Reunited at the Wagon of Sweets
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Exploring the underground lair of the Gooey Cube, the zatis discover the other victims of the cult of Voredred, as well as new clues of the visions that Luthander had seen through his lucky dagger. With trepidation of uncovering new monsters, those of the party still conscious from the battle sought only a means of egress to escape the tunnels and return to the carnivalle.
Meanwhile, the hanataz discover that Vezzi’s visions of death were not limited to a gelatinous demise.
0:00:01 Facing the Gooey Cube, a battle for survival begins.
0:02:58 Smedley ready for a quiet conversation about teamwork.
0:06:21 The decision to escape quickly or save more children.
0:08:12 Muffled sound behind a potentially dangerous door
0:11:03 Searching for valuable items and discussing next course of action
0:19:01 A Charnel House of Death and Decay
0:21:42 Light-hearted Conversation with Jericho and Smedley
0:23:16 Deciding on Armor and Healing Potions
0:25:26 Finding the Way Out of the Tower
0:26:23 Lathander's Perception Check Reveals Familiarity
0:27:01 Discovering the Campsite and Desiccated Corpse
0:33:26 Reuniting with Kalnasai and Kray at the Carnival
0:38:42 The Room with the Purple Mist and the Gargoyle Door
0:40:06 Celebratory Drink in the Drinking Tent
0:41:06 The Curious Case of the Red-Headed Nobleman
0:41:48 Heading back to camp with a request for healing potions
0:43:58 A Fire, Murderous Intent, and Unwanted Company
0:44:45 Discussing the best way to handle missing children situation
0:47:02 Detecting lingering presence of necromantic energy
0:49:26 Mora recognizes the man, hinting at a mutual friend
0:49:47 A Spicy Twist in the Storyline
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Fighting to save each other, along with the children, the zatis desperately try to defy Vezzi’s visions of the Gooey Cube bringing about the death of the entire party.
Meanwhile, the oneiric reflections of some of our hanataz party members shed additional light onto the pasts of these intrepid young heroes.
0:00:44 Battle for Survival: Vipers, Memories, and Death Saves
0:05:15 Healing and Preparing for Battle
0:14:18 Alerting the Group to the Presence of Enemies
0:16:56 Uncertainty and Concern for Moore's Safety
0:17:17 Useless Potion and Regrettable Life Choices
0:21:18 The monsters dissolve as the gelatinous cube engulfs them.
0:24:04 Lathander moves closer to the cube, but can't do much.
0:27:39 Attempting to Topple the Gooey Cube with Hideous Laughter
0:30:02 Narrowly Dodging Engulfment by the Gooey Cube
0:32:20 Strategy: Fight at Range
0:35:01 Adwale's Attack: Never Run from a Fight
0:35:19 Unaffected Cube
0:44:22 Confusion in the Battle
0:47:28 Uncertain Direction and Intrigue
0:50:32 Chucking a Dagger and Unfinished Business
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Desperate to save the lives of Vezzi and Smedley, the intrepid zatis race after the children, heedless of the danger. Finding both unmapped corridors and formidable enemies, the party once again divides itself to enable members to continue the pursuit.
Meanwhile, one of our hantaz heroes comes face-to-face with a premonition once thought too fanciful to be real.
0:03:34 Jericho's Brave Attempt to Save Vezzy Ends in Tragedy
0:04:05 Jumping into the Crater
0:07:28 Descending into the Labyrinthine Complex
0:09:34 Following Smedley's Call into the Darkness
0:15:10 The Echoing Voices in the Crevice
0:17:23 Preparing for Battle and Strategy Discussion
0:20:37 Confronting the Gamithians
0:26:55 Nevitz's First Attack on the Viper
0:28:16 A Bolt Strikes the Creature's Side
0:29:42 Electrified Javelin Strikes the Gametheon
0:33:09 Split Party and Gamithian Attack
0:37:12 Adwale's Epic Sword Strike and Gamithian's Attack on Adewale
0:39:35 Lathander's Direction Choice and Viper's Attack on Nevets
0:42:30 Nevets Falls Unconscious and Gamithian Attacks Lathander
0:45:17 Understanding Sneak Attack Rules and Dealing Damage
0:48:27 Discovery: The Room with Two Gamithian Captors
0:49:51 The Mysterious Arrival of the Green Cube
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Unable to prevent Moore from speaking to the dog from Vezzi’s premonition, the young hanataz decided to find out what answers they could from the canine specter that only the druid could see. Although they discovered new information linking the Sundestan nobleman to powerful persons in Nevermore, the party’s investigative efforts would be allowed to go no further, at least not without bending the words of their elders.
Meanwhile, one of Mother Sylvenza’s more foreboding visions manifests before the zatis’ very eyes, just as they let down their guard.
0:00:07 Mysterious Death and Investigation Begins
0:02:06 Moore communicates with an invisible dog named Dragoon
0:05:03 Lathander and Moore discuss the strange happenings
0:08:26 A Dog Only One Can See
0:11:16 The Dog's Encounter with "Bad Things"
0:18:24 Doubts and Breakdowns
0:24:04 Seeking answers from Vezzy and the tattoo parlor.
0:28:26 A haunting discovery leads to a chilling question.
0:28:47 The Return of Visions
0:30:21 A punch to the face.
0:32:14 Dragoon's Old Master and the Scary Man
0:34:48 Observing the Dog's Unusual Behavior
0:37:32 The Ghost Dog's Potential Lead
0:44:51 Borag offers aid, wants to know the burden
0:47:24 Brian, Kalnase, and Kray to investigate the well
0:51:24 Concerns raised about going unprepared, mention of a gooey cube
0:53:31 Uncertainty and references to a mysterious film
0:59:40 Smedley's Mysterious Disappearance
1:02:38 The Unexpected Sinkhole and Terrifying Consequences
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
Splitting into two groups to seek out answers, the young zatis turn to Anton to revive the Sundestan nobleman and Mother Sylvenza to provide some explanation for what appears to be a convergence of unrelated threats all intent on harming the Blue Viel Troupe, and possibly all hanataz. Experiencing difficulties because of additional heinous deeds carried out by unknown culprits and sheer stubbornness on the part of their elders, the party struggles to obtain any of the answers or assurances they seek.
Meanwhile, the warnings of young Vezzi finally coalesce around an identifiable course of action that the zatis can take, or more appropriately, avoid taking.
0:00:10 Recap
0:01:31 Adwale's Outburst and Destructive Act
0:02:34 Muscles, New Girlfriend, and Talking to Dogs
0:05:04 A Shocking Discovery in the Tent
0:07:58 Mysterious Death: Signs of a Shaky Murder
0:10:26 Seeking Answers: The Best Cleric in the Troupe
0:11:35 Urgent Mission: Investigating a Dead Man
0:14:47 Symbolic Manifestations and Strange Magic
0:21:52 A Ritual of Thanks and Praise
0:24:25 Unveiling a Name
0:24:57 Nevets and Jericho's Party Splitting Strategy
0:25:06 Confusion in the Tunnels and Unanswered Questions
0:35:58 Connection between the murders and the Duna Hadin.
0:38:11 Nevets and Jericho offer to listen to Mother Slovenza's guidance.
0:41:08 Vezzy asks Jericho for a balloon animal.
0:43:58 Anton suggests finding a private wagon for Moor's privacy.
0:46:24 Jericho and Nevitz teach about the fifth leg on a donkey
0:51:46 Moonshine Madness Begins
This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.
Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon
Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Adventure path used with permission: Home Page - GooeyCube
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
Visions: Veiled and Violent is a Dungeons and Dragons 5e actual play podcast that uses the Gooey Cube system following the Red Star Rising campaign. It is hosted by Copper Dragon Productions, a…
Copper Dragon Productions is a new company created by longtime Army buddies, GM-Nate and Halfling-Steven. The cast of “Visions:Veiled and Violent” includes first-time streamers (long-time gamers) Phil and Dacota, along with semi-pro Twitch regular Kendra, and the larger-than-life personality DJ-Foxy. Their debut season will be the actual play-through of “Darkest Dream,” the first chapter of Gooey Cube’s “The Red Star Rising” campaign.
The podcast also has a Patreon page where listeners can support the creators and get bonus content.
Prepare to step into a realm where every word carries the weight of destiny and every roll of the dice shapes the fate of heroes.
Follow the adventure at http://www.copperdragon.net
Adventure path used with permission from Gooey Cube.
Audio used with permission from TableTopAudio.com
Hosted on Acast. See acast.com/privacy for more information.