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In this episode, Joel and Tim discuss some of the mechanics of how games tell narrative. We dip into the importance of immersive detail in games like Red Dead Redemption 2, Witcher 3, and Firewatch, the pulled-back scale of strategy games like Frostpunk and Xcom, and touch on some of the emergent storytelling that happens in games like One Hour One Life and Xcom. We also touch on ways indie games can match the expansiveness of detail often found in AAA titles.
In this episode, Joel and Tim discuss some of the mechanics of how games tell narrative. We dip into the importance of immersive detail in games like Red Dead Redemption 2, Witcher 3, and Firewatch, the pulled-back scale of strategy games like Frostpunk and Xcom, and touch on some of the emergent storytelling that happens in games like One Hour One Life and Xcom. We also touch on ways indie games can match the expansiveness of detail often found in AAA titles.