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In this episode, Joel and Tim continue to discuss the mechanics of storytelling in games. We look at some of the specifics of why mechanics are important with an in-depth look at FTL vs. Some Distant Memory and Long Journey Home (25:15). We look at the way the deep and engaging gameplay of Return of the Obra Dinn makes the story that much more engaging (40:00). We discuss how Far Cry 5 has good gameplay undermined by an actively bad story and setting (46:00). And we begin discussing the "anthology" style of storytelling and the narrative branching mechanic in the Witcher 2 and 3 (54:00). We close with a plug of Riot Ribs and Trump's federal assault on Portland. Update: the organizers behind Riot Ribs have requested that donations instead be forwarded to Don't Shoot PDX -- if you're local go here, otherwise check out this list of where they recommend sending donations.
In this episode, Joel and Tim continue to discuss the mechanics of storytelling in games. We look at some of the specifics of why mechanics are important with an in-depth look at FTL vs. Some Distant Memory and Long Journey Home (25:15). We look at the way the deep and engaging gameplay of Return of the Obra Dinn makes the story that much more engaging (40:00). We discuss how Far Cry 5 has good gameplay undermined by an actively bad story and setting (46:00). And we begin discussing the "anthology" style of storytelling and the narrative branching mechanic in the Witcher 2 and 3 (54:00). We close with a plug of Riot Ribs and Trump's federal assault on Portland. Update: the organizers behind Riot Ribs have requested that donations instead be forwarded to Don't Shoot PDX -- if you're local go here, otherwise check out this list of where they recommend sending donations.