Seria Ludo

Ep. 08: Politics and Morality Systems


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In this episode, Joel and Tim discuss some of the ways politics interact with games, and some of the ways different games have portrayed morality, through systems and narrative.

Topics Discussed:

  • Morality in narrative branching choices (KOTOR, Jedi Academy)
  • Gradient / reputation systems (Fallout, RDR)
  • Frostpunk's assumption that survival requires -- and is worth -- moral compromise
  • Restorative Justice (wherein we miss the opportunity to say, "He repented but it was something of a Tolkien gesture") and RDR2
  • Unapologetic storytelling by Bethesda in Wolfenstein 1 and 2 vs cowardly corporate hedging by Ubisoft in Farcry 5 and the Division 2
  • Does a game have a moral responsibility to tell the truth? If so, is that more or less than any other art form?
  • "Liberal" impulse to censore vs conservative impulse to erase

See also:

  • Between the World and Me, by Ta-Nahesi Coates
  • Wolfenstein 2: Confrontational Black Panthers and very reasonable Nazis, by Rob Zacny at Vice
...more
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Seria LudoBy Joel Kallstrom and Tim Raveling