In this episode, Joel and Tim discuss some of the ways politics interact with games, and some of the ways different games have portrayed morality, through systems and narrative.
Topics Discussed:
- Morality in narrative branching choices (KOTOR, Jedi Academy)
- Gradient / reputation systems (Fallout, RDR)
- Frostpunk's assumption that survival requires -- and is worth -- moral compromise
- Restorative Justice (wherein we miss the opportunity to say, "He repented but it was something of a Tolkien gesture") and RDR2
- Unapologetic storytelling by Bethesda in Wolfenstein 1 and 2 vs cowardly corporate hedging by Ubisoft in Farcry 5 and the Division 2
- Does a game have a moral responsibility to tell the truth? If so, is that more or less than any other art form?
- "Liberal" impulse to censore vs conservative impulse to erase
See also:
- Between the World and Me, by Ta-Nahesi Coates
- Wolfenstein 2: Confrontational Black Panthers and very reasonable Nazis, by Rob Zacny at Vice