
Sign up to save your podcasts
Or


Welcome to RetroLogic! I'm Dan Caporello here with Sam Wagers and John Cummins, Special Guest Ryan (Games With Coffee) Intros
But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord.
- Giveaways
- Contests
- AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins.
- you can find everything at our website retrologic.games
Housekeeping
Sam: Streaming
On Topic Retro: Zelda Skyward Sword Retro Rewind Super Castlevania IV
Gradius
The Price Is Retro - 13:55
If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value
Ghost - Polterguest - always guesses 300
Dan's List Sam's list John's List
Ryan's List
Show Topic -
1:07:40
1:10:20
Starfox
Star Fox - SNES
NA: March 1, 1993
developed by Nintendo EAD and programmed by Argonaut Games, who created the Super FX chip to enable the 3D graphics seen in the game.
Star Fox 64 - N64
NA: July 1, 1997
Developed by Nintendo EAD.
Star Fox 64 was the first game to feature support for the Rumble Pak peripheral.
Star Fox Adventures - GCN
NA: September 22, 2002
The last game developed by second-party Nintendo developer Rare before its acquisition by Microsoft.
Star Fox: Assault - GCN
NA: February 14, 2005
Developed by Namco
Originally slated to be developed by the Ace Combat team, but that version was allegedly scrapped and the Klonoa team took over instead. In an unusual twist, the game as we know it began development in the multiplayer mode.
Star Fox Command - DS
NA: August 28, 2006
Developed by Q-Games.
Directed by Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox and 64 at Argonaut.
According to Cuthbert, Miyamoto approached him and his company because he wanted to see more of the ideas from the then-unreleased Star Fox 2 (who Cuthbert was heavily involved with during its development)
Star Fox 64 3D - 3DS
NA: September 11, 2011
Developed by Nintendo EAD
"At the annual E3 event during the Nintendo Q&A session held in June 2011, Miyamoto jokingly stated that he warned the developers that if Star Fox 64 3D was not the best game in the series, or did not make a lot of money, the franchise would have to be discontinued." Star Fox Zero - Wii U
NA/EU: April 22, 2016
Developed by PlatinumGames
A "reimagining" of Starfox 64
The game's development began with experimentation on leftover assets from a never-released Star Fox game for the Wii that had been worked on by a small group since about 2008.
Star Fox 2 - SNES
NA/EU: September 29, 2017
Release years by system:
Cancelled – Super Nintendo Entertainment System
2017 – Super NES Classic Edition
2019 – Nintendo Switch Online
Developed by Argonaut Games.
Was originally canceled due to its proposed release date's proximity with the release of the Nintendo 64 and internal development problems.
Star Fox - Switch 2
JP/NA/EU: June 25, 2026
Community Couch
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio.
You can also find everything on our website Retrologic.games
By RetroLogic4.8
1919 ratings
Welcome to RetroLogic! I'm Dan Caporello here with Sam Wagers and John Cummins, Special Guest Ryan (Games With Coffee) Intros
But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord.
- Giveaways
- Contests
- AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins.
- you can find everything at our website retrologic.games
Housekeeping
Sam: Streaming
On Topic Retro: Zelda Skyward Sword Retro Rewind Super Castlevania IV
Gradius
The Price Is Retro - 13:55
If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value
Ghost - Polterguest - always guesses 300
Dan's List Sam's list John's List
Ryan's List
Show Topic -
1:07:40
1:10:20
Starfox
Star Fox - SNES
NA: March 1, 1993
developed by Nintendo EAD and programmed by Argonaut Games, who created the Super FX chip to enable the 3D graphics seen in the game.
Star Fox 64 - N64
NA: July 1, 1997
Developed by Nintendo EAD.
Star Fox 64 was the first game to feature support for the Rumble Pak peripheral.
Star Fox Adventures - GCN
NA: September 22, 2002
The last game developed by second-party Nintendo developer Rare before its acquisition by Microsoft.
Star Fox: Assault - GCN
NA: February 14, 2005
Developed by Namco
Originally slated to be developed by the Ace Combat team, but that version was allegedly scrapped and the Klonoa team took over instead. In an unusual twist, the game as we know it began development in the multiplayer mode.
Star Fox Command - DS
NA: August 28, 2006
Developed by Q-Games.
Directed by Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox and 64 at Argonaut.
According to Cuthbert, Miyamoto approached him and his company because he wanted to see more of the ideas from the then-unreleased Star Fox 2 (who Cuthbert was heavily involved with during its development)
Star Fox 64 3D - 3DS
NA: September 11, 2011
Developed by Nintendo EAD
"At the annual E3 event during the Nintendo Q&A session held in June 2011, Miyamoto jokingly stated that he warned the developers that if Star Fox 64 3D was not the best game in the series, or did not make a lot of money, the franchise would have to be discontinued." Star Fox Zero - Wii U
NA/EU: April 22, 2016
Developed by PlatinumGames
A "reimagining" of Starfox 64
The game's development began with experimentation on leftover assets from a never-released Star Fox game for the Wii that had been worked on by a small group since about 2008.
Star Fox 2 - SNES
NA/EU: September 29, 2017
Release years by system:
Cancelled – Super Nintendo Entertainment System
2017 – Super NES Classic Edition
2019 – Nintendo Switch Online
Developed by Argonaut Games.
Was originally canceled due to its proposed release date's proximity with the release of the Nintendo 64 and internal development problems.
Star Fox - Switch 2
JP/NA/EU: June 25, 2026
Community Couch
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio.
You can also find everything on our website Retrologic.games