Seria Ludo

Ep. 16: Low-Fi Art Styles


Listen Later

In this episode, Tim and Joel discuss low-fi art: pixel art, limited color depth, low-polygon modeling, and sprite billboarding. We talk nostalgia, economy, and other reasons developers use to choose these tools. And we compare the difference between toxic or pandering nostalgia and the kind of nostalgia that is used to lampoon (Broforce) or examine (Undertale) the past. We also discuss how low-fi art can simply be an aesthetic that supports the narrative or setting in question, such as how the low-poly low-res style of Objects in Space matches the "modempunk" aesthetic, and how the colorful pixellated style of Katana Zero matches the VHS cyberpunk aesthetic of that game.

...more
View all episodesView all episodes
Download on the App Store

Seria LudoBy Joel Kallstrom and Tim Raveling