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In this episode, Joel and Tim begin discussing space games -- the kind of game where you are in command of a spaceship ranging the void, the open world that was invented by Elite in 1984 and that has been iterated upon ever since. In part 1, we discuss the ways UI has in some sense been pared down from / reduced from the initial titles in the series (Descent: Freespace, Wing Commander Privateer, the original Elite), to make for a more focused, but also more limited, slate of modern open world space games -- Elite: Dangerous, EVE Online, Rebel Galaxy Outlaws, No Man's Sky, and X3/4.
We also begin discussing a few of the entries that break the mold directly, like Objects in Space and FTL, as well as the edge cases of Kerbal Space Program and Space Engineers.
We also talk about our history with the space games of the nineties, including X-Wing and TIE Fighter, Wing Commander, and Star Fox.
In this episode, Joel and Tim begin discussing space games -- the kind of game where you are in command of a spaceship ranging the void, the open world that was invented by Elite in 1984 and that has been iterated upon ever since. In part 1, we discuss the ways UI has in some sense been pared down from / reduced from the initial titles in the series (Descent: Freespace, Wing Commander Privateer, the original Elite), to make for a more focused, but also more limited, slate of modern open world space games -- Elite: Dangerous, EVE Online, Rebel Galaxy Outlaws, No Man's Sky, and X3/4.
We also begin discussing a few of the entries that break the mold directly, like Objects in Space and FTL, as well as the edge cases of Kerbal Space Program and Space Engineers.
We also talk about our history with the space games of the nineties, including X-Wing and TIE Fighter, Wing Commander, and Star Fox.