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Games are living entities, expanding and changing as time goes on. But what happens when something gets out of balance? Zach, Steven, and Robert hunt for the definition of a balanced game and why it is important, and sort through the various tools designers use to restore harmony. Stick around for Zach's take on the recent X-Wing FAQ and a few special memories from past convention trips!
If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.
You can find us at teamcovenant.com
Our about page: teamcovenant.com/about
By Covenant4.9
181181 ratings
Games are living entities, expanding and changing as time goes on. But what happens when something gets out of balance? Zach, Steven, and Robert hunt for the definition of a balanced game and why it is important, and sort through the various tools designers use to restore harmony. Stick around for Zach's take on the recent X-Wing FAQ and a few special memories from past convention trips!
If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.
You can find us at teamcovenant.com
Our about page: teamcovenant.com/about

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