Ctrl, Alt, Access

Ep 24: A Lengthy GA Conf 2025 Recap Live Report - Ctrl, Alt, Access


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Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion.
00:00 - DAY 1
02:00 - GA Conf info and "News update"
04:20 - "Behind the Curtain: Sustainable Accessibility in an Indie Development Environment"
08:14 - "Include, Learn, Iterate: User Research for Accessibility"
13:07 - "You’re Doing Well if You’re Annoying Someone: A celebration of Advocacy, Making an Impact and Finding Community"
18:11 - "Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)"
26:20 - "Chroma, A Colorblind Simulation Tool"
28:08 - "Adding Support for the Native Assistive Technologies in iOS and Android, for Apps Built in Unity"
29:39 - "King: Enhancing Mobile Audio with Accessibility"
37:25 - "Extending Accessibility to Mobile in Prince of Persia: The Lost Crown"
43:50 - "Mind The Gap: The Agile and Accessible R&D behind AbleToPlay"
48:30 - DAY 2
49:16 - "Conducting Effective Accessibility Research"
54:50 - "Nobody Wants to Make Players Sick"
1:07:07 - "TLDH: Deafness & Gaming"
1:13:37 - "UX: Building Accessible Player Experiences"
1:17:37 - "Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design"
1:25:02 - "How To Measure Text"
1:27:17 - "Writing for Everyone"
1:30:57 - "From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)"
1:34:54 - "Taking a Cricket Bat to Accessibility Barriers in Atomfall"
1:38:22 - "Input and it’s impact: How the XAC changed the industry"
...more
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