Took us a month to catch up, but here's a recap of 16 hours of accessibility talks and panels worth knowing about.
00:00 – Intro
02:00 – DAY 1
02:10 – Update from the industry
04:55 – Accessible DOOM mod
08:15 – Servers up, Everyone is welcome
18:25 – Tourettes IRL
22:40 – Developing in the dark
26:46 – Cheat codes for all
28:25 – Forgetting is frustrating
30:25 – Overanalyzing and Syntezysing
33:12 – Accessibility to burnout
41:24 – DAY 2
41:50 – Seeing into your future, developing an accessible game for later today
45:30 – Open world and ADHD, a cautionary tale about love, pain and opportunity
48:13 – Cognitive accessibility UX in Star Wars Jedi Survivor
57:55 – #OpenForNaughtyDog
59:40 – More than a saving throw
1:03:05 – Skill tree unlocked, from consultant to inhouse
1:05:30 – Hell welcomes all
1:05:50 – How to line break subtitles
1:06:50 – Accessible gadget for gamers
1:08:40 – Developing the latest hardware accessibility offerings at Xbox
1:14:30 – Where to find all the talks
1:15:45 – Where to find us