Quest Markers

EP 32 | Video Game Writing, Narrative Design, & Resident Evil - A Game Dev Chat with Anna C. Webster


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Anna C. Webster joins Marina Ryan to talk about her game development journey.


They delve into what it’s really like being a games writer, how narrative design roles vary from studio to studio, their love of the Resident Evil series, and much more.


Grab a coffee, and join us for a chat!


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TIMESTAMPS:


(00:00:00) Preview 

(00:00:40) Intro

(00:04:30) How Anna got into game development

(00:08:30) Training as a performer

(00:10:00) Lesser-known facts & misconceptions about being a video game writer and music composer

(00:19:03) Using theatre techniques in game writing  

(00:21:51) What does a narrative designer do? 

(00:26:33) How narrative designers collaborate with QA 

(00:28:32) Talking freelancing

(00:34:05) How we got into Resident Evil 

(00:38:55) Our favourite Resident Evil games

(00:41:41) Our Resident Evil hot takes

(00:44:26) Our love of Code Veronica and Ada Wong

(00:46:18) Resident Evil hot takes continued 

(00:48:57) Favourite narrative moments in Resident Evil

(00:55:49) Resident Evil 9

(00:58:56) Raid! 

(00:59:39) What advice would Anna give her younger self?  

(01:1:44) Outro


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FOLLOW US


Anna’s Bluesky: https://bsky.app/profile/annacwebs.bsky.social 

Anna’s YouTube: https://www.youtube.com/@annacwebs Anna’s Website: https://annacwebster.com/ 


Marina: ⁠https://linktr.ee/marinaryan⁠  


Live Show on Twitch: https://twitch.tv/marinahascoffee

Quest Markers:https://linktr.ee/questmarkers⁠


Music by Marina Ryan


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