Quest Markers

EP 41 | How a Comic Book became a Video Game


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Tangleworm joins Marina Ryan to talk about the journey that led him to develop NOMIA, a tactics roguelike game.

They delve into how fantasy and sci-fi can help us imagine a better world, how playtesters can shape the development of key game mechanics, and techniques to stay motivated while working on something as complex as a roguelike video game.

Grab a coffee, and join us for a chat!


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TIMESTAMPS:

(00:00:00) Intro

(00:04:00) Tangleworm’s path into game development

(00:06:00) What is NOMIA?

(00:07:35) The inspiration behind NOMIA’s development process

(00:11:45) Why NOMIA is a game (and not a graphic novel)

(00:15:50) NOMIA’s worldbuilding and narrative themes

(00:26:00) Making indie game development sustainable

(00:32:18) What’s been fun and challenging when developing NOMIA

(00:36:36) Personal game dev philosophies

(00:43:07) Advice for new game developers

(00:48:50) What advice would Tangleworm give his younger self?

(00:51:40) Outro


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FOLLOW US


Magenesium Ninja’s website: https://magnesiumninja.com/

NOMIA’s Steam page: https://store.steampowered.com/app/3608900/NOMIA/?curator_clanid=45661602

Marina’s socials: ⁠https://linktr.ee/marinaryan⁠

Live Show on Twitch: ⁠https://twitch.tv/marinahascoffee

Quest Markers: ⁠https://linktr.ee/questmarkers


⁠Music by Marina Ryan

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