Retrologic

EP 52 - 1 Year Anniversary! Yoshi's Island, Modern Gaming VS Retro Gaming Development


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RetroLogic - Episode 52

4:50 - Icebreaker

23:09 - The price is RETRO

41:57 - Show Topics - 1 Year Anniversary, Yoshi's Island

1:25:12 - Community Couch

 

RetroLogic isn’t just a podcast, It’s also a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and Authentic Retro Games, fair-trade fabric T-Shirts, holographic Stickers, and join our 100% non-toxic discord community for even more fun!

 

This week on RetroLogic...

 

 

  • 1 year anniversary!

 

  • Yoshi’s Island Retrospective
  • Community Couch

 

Housekeeping:

 

  • Join the Patreon!
    • $1 per month
    • All video content is exclusive
  • Ploktober
    • Plok Talk episode 2
    • KNW Plok episode
    • Nintendo Pals Streaming
  • Blog
    • https://www.retrologic.games/blog

 

 

Icebreaker - what did you buy? And what did you play?

Sam: Bought: Nothing Played: Contra (famicom) again!, Beat Terranigma! Gamepass sampling: Lemnis gate, Dandy Ace, Avengers, Astria Ascending

 

John: Mortal Kombat Deception GC, Pokemon White ver 2 DS, Need for Speed Underground PS2, and Gakken Runaway

Played: Burnout Revenge xbox and Gunvalkyrie xbox 

 

Dan: Earthworm Jim 3D, Kung Fu Chaos

 

The price is RETRO

How to play:

I’m going to list off 4-5 games.

You’re going to guess how much the games are worth in total, dollars and cents.

Whoever is closest to guessing the actual price of the lot, wins!

Everyone has a list, and everyone guesses.The “ghost” always guesses $300

John’s list

Dan’s list

Sam’s list

BintendoMan89’s list

Flightsy’s list

Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!

 

Show Topic

 

1 Year of RetroLogic

  • How it began
  • The name
  • The 3rd strongest host
  • How did we get into retro gaming?
  • The future

 

Yoshi’s Island Retrospective

 

Release

Super NES

JP: August 5, 1995

NA: October 4, 1995

EU: October 6, 1995

AU: December 1995

 

Game Boy Advance

JP: September 20, 2002

NA: September 23, 2002

AU: October 4, 2002

EU: October 11, 2002

  • To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario.
  • Newly hired artist Hisashi Nogami created the game's unique marker-drawn style.
    • Later, Nogami went on to produce the Animal Crossing series, Splatoon series, and directed development of the Wii's Mii Channel. He also offered vital support to game featuring Miis. 
  • The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel.
  • Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back".
  • Super FX2 chip usage.
    • Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi.
  • the game has sold over four million copies worldwide

 

Community Content

 

Retro Rewind

Our Retro Rewind game for October

Demon's Crest

Play the game, and join us for our Community lead podcast, stay tuned for the date.

Question of the week

dewboy212:

So I wanted to ask you guys what you thought modern game creators biggest failures were? And if you felt there was a superiority between old and new games? I asked this because sometimes I feel like some companies don't utilize as much of the technology as they could. This is evident where you have truly great games ( fallen order) but you KNOW they still are held back by a companies reluctance to implement every possible avenue in development. 

 

(Side note, perhaps it's stating that, when old games came out, they generally added something new to the table. They didn't generally henge on gimmicks to sell products and really only got by because they released a new version every year. Maybe modern game developers crutch is, that they have so much technology that they can release a game without having to push an envelope to it's extreme. Or maybe its just that, with every game sticking to a $60 price tag, there's truly no use to sell a game better than anyone else, if you don't actually get compensated.)

 

Outro

 

Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio.

You can also find everything on our website Retrologic.games

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