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RetroLogic - Episode 55 5:35 - Icebreaker 28:39 - The Price Is Retro 46:20 - Show Topic: Early open world games and their influence on the industry. 1:25:19 - Community Couch Housekeeping: Liam talks about the RetroGroove Podcast! Icebreaker - what did you buy? And what did you play? Liam: Bought: DK Jungle Beat for Wii, Battle For Naboo for N64, Milo’s Astro Lanes for N64 Playing: Spiritfarer on Switch, Demon’s Crest on NSO, Lode Runner 64 John: Pikmin 2 GC Played: Metroid Dread Dan: Star Fox 64 on NSO The price is RETRO How to play: I’m going to list off 4-5 games. You’re going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300 John’s list Dan’s list Liam’s list Check out the Price Is Retro Database in the discord server for history and stats for all of our past games! Show Topic Topic: Early open world games and their influence on the industry. Grand Theft Auto: The Trilogy – The Definitive Edition Switch | PS4 | PS5 | Xbox One | Xbox Series X|S | PC Thursday Nov 11, 2021 The first truly “open world non linier” game is highly disputed due to the definition of open world being so broad. But the most common examples are: Jet Rocket, a 1970 Sega electro-mechanical arcade game that, while not a video game, predated the flight simulator genre to give the player free roaming capabilities DND, a 1975 text-based adventure game for the PLATO system that offered non-linear gameplay. Other early examples of open world gameplay (we obviously can’t name all of them here. But here are some notable examples): - Hydlide (1984) and The Legend of Zelda (1986) were among the first open-world games, along with Ultima. Sierra On-Line's 1992 adventure game King's Quest VI has an open world; almost half of the quests are optional, many have multiple solutions, and players can solve most in any order. The DMA Design (Rockstar North) game Body Harvest (1998) Mario 64 VS Banjo Kazooie. Ocarina of Time 3rd Generation Open “City” games: (1997) Grand Theft Auto, (1999) GTA2 Sega's adventure Shenmue (1999) the originator of the "open city" subgenre,[70] touted as a "FREE" ("Full Reactive Eyes Entertainment") game giving players the freedom to explore an expansive sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition. Midnight Club: Street Racing (2000) GTA3 Launch on PS2 - 22 October 2001 Community Couch InfiniteBlue Question to John/everyone since it came up in the last podcast: what are your thoughts on the Crazy Taxi series? Which entry or which port is your favorite? Flightsy Couch Question: What is your most unpopular opinion? Follow-up, what opinion do you have that the other hosts disagree with you on? TrashTurkey Couch Question/request: please describe the community couch... Color/material/condition etc. Also if I put my hand in between the cushions what am I likely to find? Thank you Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
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RetroLogic - Episode 55 5:35 - Icebreaker 28:39 - The Price Is Retro 46:20 - Show Topic: Early open world games and their influence on the industry. 1:25:19 - Community Couch Housekeeping: Liam talks about the RetroGroove Podcast! Icebreaker - what did you buy? And what did you play? Liam: Bought: DK Jungle Beat for Wii, Battle For Naboo for N64, Milo’s Astro Lanes for N64 Playing: Spiritfarer on Switch, Demon’s Crest on NSO, Lode Runner 64 John: Pikmin 2 GC Played: Metroid Dread Dan: Star Fox 64 on NSO The price is RETRO How to play: I’m going to list off 4-5 games. You’re going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300 John’s list Dan’s list Liam’s list Check out the Price Is Retro Database in the discord server for history and stats for all of our past games! Show Topic Topic: Early open world games and their influence on the industry. Grand Theft Auto: The Trilogy – The Definitive Edition Switch | PS4 | PS5 | Xbox One | Xbox Series X|S | PC Thursday Nov 11, 2021 The first truly “open world non linier” game is highly disputed due to the definition of open world being so broad. But the most common examples are: Jet Rocket, a 1970 Sega electro-mechanical arcade game that, while not a video game, predated the flight simulator genre to give the player free roaming capabilities DND, a 1975 text-based adventure game for the PLATO system that offered non-linear gameplay. Other early examples of open world gameplay (we obviously can’t name all of them here. But here are some notable examples): - Hydlide (1984) and The Legend of Zelda (1986) were among the first open-world games, along with Ultima. Sierra On-Line's 1992 adventure game King's Quest VI has an open world; almost half of the quests are optional, many have multiple solutions, and players can solve most in any order. The DMA Design (Rockstar North) game Body Harvest (1998) Mario 64 VS Banjo Kazooie. Ocarina of Time 3rd Generation Open “City” games: (1997) Grand Theft Auto, (1999) GTA2 Sega's adventure Shenmue (1999) the originator of the "open city" subgenre,[70] touted as a "FREE" ("Full Reactive Eyes Entertainment") game giving players the freedom to explore an expansive sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition. Midnight Club: Street Racing (2000) GTA3 Launch on PS2 - 22 October 2001 Community Couch InfiniteBlue Question to John/everyone since it came up in the last podcast: what are your thoughts on the Crazy Taxi series? Which entry or which port is your favorite? Flightsy Couch Question: What is your most unpopular opinion? Follow-up, what opinion do you have that the other hosts disagree with you on? TrashTurkey Couch Question/request: please describe the community couch... Color/material/condition etc. Also if I put my hand in between the cushions what am I likely to find? Thank you Outro Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
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