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RetroLogic - Episode 58
22:43 - The price is RETRO
52:33 - Show Topic - Blast Corps Retrospective
1:24:59 - Community Couch
RetroLogic isn’t just a podcast, It’s also a Community! Visit RetroLogic.games, scroll down, click the discord link to join the least toxic retro bunch of retro gamers on the internet! We have weekly giveaways, question submissions, collection show-and-tell, and more. Join today!
Johnny, where can people find you? @hambonejonny on twitter and twitch, streaming Wednesday and Sunday nights
Icebreaker - what did you buy? And what did you play?
Johnny: bought: Oracle of Ages and Oracle of Seasons (and the official guide), Vigilante 8 (n64) Played: Minish Cap (Wii U VC), GTA San Andreas (Gamepass), Mario Party Superstars, Echo Generation (Gamepass)
Sam: bought: silhouette mirage, maximo army of zin finally arrived Played: Front Mission (super nt), silhouette mirage (ps1), One Piece Mansion (ps1)
John: Wario Ware Touched DS, Sands of Destruction DS, The Legendary Starfy DS Clayfighter SNES, Zen the intergalactic Ninja GB, and Final Fantasy PSP Played: Bug Fables and The Outer Worlds.
Dan: I played a little game called “STILL CLEANING THE GARAGE”
The price is RETRO
How to play: I’m going to list off 4-5 games. You’re going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300
John’s list
Dan’s list
Sam’s list
Johnny’s list
Galaxy Wolf’s list
Flightsy’s list
Seth (All N podcast) list
Spot the fake!
Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!
Show Topic - Blast Corps
Releases: JP: March 21, 1997 NA: March 24, 1997
PAL: December 22, 1997
Rare Replay: Xbox One - August 4, 2015
The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead designer. He credited the team's small size for their easy progression from planning to market.
The Mario Kart 64 "power slide" drift mechanics inspired that of Blast Corps's dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating.
Thunderfuist was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway.
Blast Corps's Japanese and American quality assurance teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives.
Let’s talk VEHICLES!
SPOILERS - End game levels - TO THE MOON!
Community Couch
Questions Fight Crab Fanatic: In the spirit of the last episode, Please give a hot take on the following Sunday comic characters: A. Dennis the Menace B. Billy from Family Circus C. Bucky from Get Fuzzy D. Dick Tracy
Flightsy — 11/11/2021 Community Couch Question: What could possibly go wrong?
Fight Crab Fanatic: Real community couch question: If your dad just came from Toys R Us in 1995 and he bought one system what would get you the most excited? A) 32x Sega CD combo B) 3D0 C) Turbo Grafx 16 CD D) Jaguar CD
oops — Yesterday at 9:40 AM Best gaming music to work out with? I run with music from shovel knight and the battle themes from final fantasy games.
twodollarhero — Today at 6:32 PM So I know this is super last minute and will totally understand if it's too late to make it into this week's show. However. Today is the 20th anniversary of the OG Xbox and so, naturally, ya boy is here thinking about JSRF.
Have any of y'all ever played a game that you felt like you just connected with DEEPLY after playing it? I don't even mean emotionally necessarily. Like the game was made specifically for you, your vibes, your interests, even if you didn't know it? I didn't play Jet Grind Radio when it first came out or anything. So playing JSRF was like a tidal wave of vibrancy and energy that I just immediately resonated with. The world of Tokyo-to, the music, the attitude. It was 100% what I was looking for and I didn't even know it.
Outro
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Twitch @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
4.8
1818 ratings
RetroLogic - Episode 58
22:43 - The price is RETRO
52:33 - Show Topic - Blast Corps Retrospective
1:24:59 - Community Couch
RetroLogic isn’t just a podcast, It’s also a Community! Visit RetroLogic.games, scroll down, click the discord link to join the least toxic retro bunch of retro gamers on the internet! We have weekly giveaways, question submissions, collection show-and-tell, and more. Join today!
Johnny, where can people find you? @hambonejonny on twitter and twitch, streaming Wednesday and Sunday nights
Icebreaker - what did you buy? And what did you play?
Johnny: bought: Oracle of Ages and Oracle of Seasons (and the official guide), Vigilante 8 (n64) Played: Minish Cap (Wii U VC), GTA San Andreas (Gamepass), Mario Party Superstars, Echo Generation (Gamepass)
Sam: bought: silhouette mirage, maximo army of zin finally arrived Played: Front Mission (super nt), silhouette mirage (ps1), One Piece Mansion (ps1)
John: Wario Ware Touched DS, Sands of Destruction DS, The Legendary Starfy DS Clayfighter SNES, Zen the intergalactic Ninja GB, and Final Fantasy PSP Played: Bug Fables and The Outer Worlds.
Dan: I played a little game called “STILL CLEANING THE GARAGE”
The price is RETRO
How to play: I’m going to list off 4-5 games. You’re going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses. The “ghost” always guesses $300
John’s list
Dan’s list
Sam’s list
Johnny’s list
Galaxy Wolf’s list
Flightsy’s list
Seth (All N podcast) list
Spot the fake!
Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!
Show Topic - Blast Corps
Releases: JP: March 21, 1997 NA: March 24, 1997
PAL: December 22, 1997
Rare Replay: Xbox One - August 4, 2015
The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead designer. He credited the team's small size for their easy progression from planning to market.
The Mario Kart 64 "power slide" drift mechanics inspired that of Blast Corps's dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating.
Thunderfuist was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway.
Blast Corps's Japanese and American quality assurance teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives.
Let’s talk VEHICLES!
SPOILERS - End game levels - TO THE MOON!
Community Couch
Questions Fight Crab Fanatic: In the spirit of the last episode, Please give a hot take on the following Sunday comic characters: A. Dennis the Menace B. Billy from Family Circus C. Bucky from Get Fuzzy D. Dick Tracy
Flightsy — 11/11/2021 Community Couch Question: What could possibly go wrong?
Fight Crab Fanatic: Real community couch question: If your dad just came from Toys R Us in 1995 and he bought one system what would get you the most excited? A) 32x Sega CD combo B) 3D0 C) Turbo Grafx 16 CD D) Jaguar CD
oops — Yesterday at 9:40 AM Best gaming music to work out with? I run with music from shovel knight and the battle themes from final fantasy games.
twodollarhero — Today at 6:32 PM So I know this is super last minute and will totally understand if it's too late to make it into this week's show. However. Today is the 20th anniversary of the OG Xbox and so, naturally, ya boy is here thinking about JSRF.
Have any of y'all ever played a game that you felt like you just connected with DEEPLY after playing it? I don't even mean emotionally necessarily. Like the game was made specifically for you, your vibes, your interests, even if you didn't know it? I didn't play Jet Grind Radio when it first came out or anything. So playing JSRF was like a tidal wave of vibrancy and energy that I just immediately resonated with. The world of Tokyo-to, the music, the attitude. It was 100% what I was looking for and I didn't even know it.
Outro
Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Twitch @RetrologicGames. You’re also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
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