Coffee with Butterscotch: A Game Dev Comedy Podcast

[Ep438] Collision Priorities


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In this episode, we discuss splash screens, collision checking, and prioritization. Community events can be exciting and merch is fun, but what happens when you wanna scale? Too small and the cash register stays silent; too big and it’s a money and time sink. Finding the right balance is tricky, and every move counts.


Support Crashlands 2!

  • Official Website: https://www.bscotch.net/games/crashlands-2/
  • Trailer: https://youtu.be/yR_Opccn1n4
  • Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:00 Thanks to our supporters! (https://moneygrab.bscotch.net)

00:32 Intro

07:02 Panit Powaacka: Are there any ideas you would’ve liked to do that never got a shot?

34:47 Mimmabip Gourkee : What's the reason why you opt into displaying gamemaker's splash screen?

45:12 FlyhoppieAxerompa: Are the new combat telegraph shapes for show or are you actually doing precise collisions? 


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to [email protected], and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

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Coffee with Butterscotch: A Game Dev Comedy PodcastBy Butterscotch Shenanigans

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