Game Dev Podcast | Coffee with Butterscotch

#[Ep577] Indie Devs React to Steam's New Personal Calendar


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In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.

Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

00:00 Cold Open
00:36 Introduction and Welcome
01:35 Steam Changes and Their Impact
04:36 The New Calendar Feature on Steam
07:28 Wishlist Dynamics and User Engagement
10:38 Developer Experience on Steam
13:28  Comparative Analysis of Game Platforms
16:28 Thoughts on Steam's Effectiveness
21:16 The Influence of Game Launch Timing
23:34 Understanding Game Following vs. Wishlisting
26:36 The Unique Position of Steam in Gaming
29:11 The Evolution of PC Gaming
33:52 Beta Testing Insights and Goals
44:37 The Beta Testing Experience
47:34 Feedback Dynamics in Game Development
50:30 Game Mechanics and Player Engagement
54:38 Balancing Game Elements and Player Perception
59:31 The Evolution of Game Characters

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