In this episode we start the small series about game balancing with our guest Artturi. He is an amateur game designer with DIY experience in videogame level design and some personal tabletop games. In these episodes we will go through the potentially never ending discussion of how to balance a game (videogame or traditional tabletop), why and where the balance is done and whatever will come out of the discussion as usual. In this first part we discuss RPGs, both tabletop and videogames, balancing games in an online, competitive setting, feedback loops and mechanics in esport focused shooters (CS:GO, R6 Siege).And speak with us on twitter @stipodcast We have a telegram channel: https://t.me/stipodcast