
Sign up to save your podcasts
Or


Game designers can have strong ideas of what makes their game fun, and even on the 'best' way to enjoy their games. But is it really their call once it's in the hands of gamers? Who's to say they know the best way to have fun, and how far will they go to make you play their way? Who's in Control?
By Dan and ChrisGame designers can have strong ideas of what makes their game fun, and even on the 'best' way to enjoy their games. But is it really their call once it's in the hands of gamers? Who's to say they know the best way to have fun, and how far will they go to make you play their way? Who's in Control?