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Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight.
Links:
We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz
Turtlebun on Patreon: https://www.patreon.com/turtlebun
Our games: https://turtlebun.com/
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
By Hannah Shaffer and Evan Rowland5
2727 ratings
Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight.
Links:
We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz
Turtlebun on Patreon: https://www.patreon.com/turtlebun
Our games: https://turtlebun.com/
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com

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