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Poised just before the introduction into the 2.1 group of the final Fantasy Flight expansion included in Reboot, we present an interview with the man who is largely responsible for the project being playable: Karl Holter, better known as Klerik. This wide-ranging, show-long episode covers his early days in Netrunner, the genesis of Reboot, and more insight into how the technical side of Reboot has been developed.
By Remy Gibson5
33 ratings
Poised just before the introduction into the 2.1 group of the final Fantasy Flight expansion included in Reboot, we present an interview with the man who is largely responsible for the project being playable: Karl Holter, better known as Klerik. This wide-ranging, show-long episode covers his early days in Netrunner, the genesis of Reboot, and more insight into how the technical side of Reboot has been developed.