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This episode is the first of two covering the fourth 30-card booster for the Reboot Project: Equity and Eternity. Unlike the first booster, which was balanced across factions, the next four focus more heavily (though not completely) on one faction for each side. For the Corps, that faction is Weyland, which gets eight cards added to its pool, while the other three factions only get two or three each ... depending on how you count. With one exception, each of the 15 Corp cards is a Reboot original, which we will cover in full-depth. We'll also subject you to some musings on code gates throughout. Presented in nine segments:
Yeah, this is a long one. We go extensive and deep on the Japanese language and its representation on cards in the Reboot portion of the FFG cardpool (with a few Reboot booster cards sprinkled in). Two hours of talk about Japanese not up your alley? Then tune in instead for a Discord conversation about Celebrity Gift and a full analysis of the Jinteki: Personal Evolution preconstructed deck. Presented in four segments:
And now for part two of our coverage of the third Reboot Project booster for Netrunner: Style and Slander. This time around we take a look at the Runner cards in this booster, a quarter of which are imported from the second half of the FFG run of the game and three-quarters of which are original designs. And, like most of the boosters, this one focuses largely on one faction: Criminal. Presented in six segments:
This episode is the first of two covering the third 30-card booster for the Reboot Project: Style and Slander. Unlike the first booster, which was balanced across factions, the next four focus more heavily (though not completely) on one faction for each side. For the Corps, that faction is NBN, which gets eight cards added to its pool, while the other three factions only get two each ... sort of! In amongst the 18 Corp cards are 14 Reboot originals, which we will cover in full-depth. Presented in six segments:
After taking a look at the pros and cons of running R&D a lot, we'll dig into the archives for the fourth part of Elusive's series on The Skills of Netrunner, this time focusing on deliberate improvement of your play. We'll also crack open our first Runner preconstructed deck -- MOpus Kit -- and see what makes it tick. Presented in four segments:
Runners received 16 new cards in the second Reboot booster: Mind and Mayhem. Of these, 11 are original to the Reboot Project ... and many of these land in the Anarch faction, which receives the spotlight in this pack by gaining a new identity and other tools. But all the other factions (even the minifactions) also get some brand new tools. Presented in seven segments:
This episode is the first of two covering the second 30-card booster for the Reboot Project: Mind and Mayhem. Unlike the first booster, which was balanced across factions, this one focuses more heavily (though not completely) on one faction for each side. For the Corps, that faction is Haas-Bioroid, which gets eight cards added to its pool, while the other three factions only get two each. In amongst these 14 cards are 9 Reboot originals, which we will cover in full-depth. Presented in seven segments:
Rather than shoehorn all of this timely news and information into another episode, we're putting it out in a shorter one. We'll cover the spoilers for the brand-new booster pack -- New Normal -- as well as the latest patch notes (all buffs this time). Finally, we'll wrap up with a winter Worlds report, including a writeup of my own middle-performing Cybernetics Division deck. Presented in three segments:
Work has gotten in the way of producing new episodes this month, so rather than being later and later with each episode, it makes sense just to take a quick break and get back on schedule come January 10. But, hey: Don't miss out on Reboot Winter Worlds, coming December 14!
After reviewing a conversation that lays the groundwork for our analysis of the preconstructed decks, we'll examine one of those decks -- HB Fast Advance -- in depth. We'll also dig into the archives for the third part of Elusive's series on The Skills of Netrunner, focusing on the different types of decks. Presented in four segments:
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