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It's a long held belief in Hollywood that, with only a few exceptions, cinematic adaptations of video games just don't work. So perhaps it's not surprising that the makers of the first big-screen Final Fantasy movie in 2001 thought it would be more beneficial to concentrate on at least creating a groundbreaking technological achievement, rather than worry about sticking to the story elements and tone the popular game series was known for. But when that desire ended up causing a lengthy, over-budget, and complicated production, the question became - and remains - was their ambition applaudable or misguided? Or maybe both? We're kicking off "Animation (3D)evastation" by asking that very question...and pondering the possibilities of fully digital movie stars, with Final Fantasy: The Spirits Within.
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Trev's Letterboxd
Chris' Letterboxd
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It's a long held belief in Hollywood that, with only a few exceptions, cinematic adaptations of video games just don't work. So perhaps it's not surprising that the makers of the first big-screen Final Fantasy movie in 2001 thought it would be more beneficial to concentrate on at least creating a groundbreaking technological achievement, rather than worry about sticking to the story elements and tone the popular game series was known for. But when that desire ended up causing a lengthy, over-budget, and complicated production, the question became - and remains - was their ambition applaudable or misguided? Or maybe both? We're kicking off "Animation (3D)evastation" by asking that very question...and pondering the possibilities of fully digital movie stars, with Final Fantasy: The Spirits Within.
Our Twitter
Our Facebook
Our Instagram
Our YouTube
Trev's Letterboxd
Chris' Letterboxd
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