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Recorded at Metatopia 2016
Presented by Kenneth Hite, Bill White.
The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?
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Recorded at Metatopia 2016
Presented by Kenneth Hite, Bill White.
The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?
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