RPG Design Panelcast

RPG Design Panelcast

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RPG Design Panelcast episodes

  • Episode 392: Mapping Your Mechanics

    Recorded at Metatopia 2025

    Presented by Ted Hayes 


    In this panel, we introduce  a practical, visual way to understand how your game's systems connect. We'll explore a simple framework for representing events, quantities, and states as nodes in a graph, and see how these diagrams can quickly reveal opportunities for adding and improving mechanics. The session will be hands-on, with time to sketch and share graphs, so you leave with both a clear methodology and a new perspective on your design.

    50 min
  • Episode 391: Underlying Models

    Recorded at Metatopia 2025

    Presented by Meguey and Vincent Baker

    Every game is based on some underlying models of our social reality. In this panel, we will discuss how to think about these models and how they will affect the games you create, with Apocalypse World as a working example.

    55 min
  • Episode 390: Worldbuilding and Solidarity

    Recorded at Metatopia 2024

    Presented by Meguey Baker

    Games and stories have told us that life is nasty, brutish and short, while the true story of human society is built on solidarity and empathy. In this panel, we will discuss how we can come together and care for each other in games and in life.

    Note that this panel was originally focused more on world building, inspired by some of the excellent posts by Meguey on her blog at https://lumpley.games/2022/11/28/follow-the-thread-a-worldbuilding-guide/

    1 hr 1 min
  • Episode 389: Self Publishing - Should I

    Recorded at Metatopia 2024

    Presented by Curt Covert

    Self-Publishing is not for everyone, nor is opening a small business as a board game publisher. We will discuss why this is the case and then, for the undaunted, discuss the challenges, pitfalls to avoid, best practices for success and planning for managed growth. Bring your questions.

    52 min
  • Episode 388: What is Agile?

    Recorded at Metatopia 2024

    Presented by Stephanie Bryant and Melissa Lewis-Gentry


    What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.

    52 min
  • Episode 387: Designing for the User Experience

    Recorded at Metatopia 2024

    Presented by Melissa Lewis-Gentry

    Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.

    56 min
  • Episode 385: Automata Design in Games

    Recorded at Metatopia 2024

    Presented by Jason Pitre

    Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

    56 min
  • Episode 384: Board Game Design Fundamentals

    Recorded at Metatopia 2024

    Presented by Geoff Engelstein

    This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.

    55 min
  • Episode 383: What is Three Tier Distribution?

    Recorded at Metatopia 2024

    Presented by Avonelle Wing and Nicholas Ambrose

    My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it."  Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.

    55 min

About RPG Design Panelcast

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The best panels and seminars about analog game design & publishing.