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Hello everyone, welcome to another exciting episode of VR in Education, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience.
Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities.
In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.
By Craig Frehlich5
11 ratings
Hello everyone, welcome to another exciting episode of VR in Education, where we explore how VR is being used for teaching and learning. Today we’re talking about one of the most important challenges in immersive learning: how to scale VR beyond a single demo or one-off experience.
Joining me is Dwayne Melcher, CEO of Melcher Studios, the team behind the innovative VR Hub — a growing library of job-role simulations, safety modules, and career exploration experiences designed to help institutions deliver meaningful VR training at scale, including in remote or hard-to-reach communities.
In this episode, we’ll explore the story behind the VR Hub, why so many organizations struggle to expand their VR use, and how Melcher Studios is creating solutions that make immersive learning more accessible and sustainable.

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