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Welcome to another exciting episode of VR in Education! In today's solo episode, we delve into the innovative world of AI avatars and their potential in the educational landscape. Our host shares his firsthand experience beta testing Victory XR's new AI avatar platform and compares it to other non-avatar AI tools.
First, we explore the capabilities of non-avatar AI platforms like School AI and AI Tutor Pro, highlighting their strengths and limitations. These platforms offer various options for creating engaging learning experiences and supporting students, but they lack the immersive quality of AI avatars.
Next, we dive deep into the Victory XR platform, which allows educators to create 3D human representations within a virtual world. The discussion covers the setup process, the current limitations, and the exciting future possibilities of contextually relevant 3D environments.
The episode also examines another platform, EngageVR, which offers famous historical figures as AI avatars in contextually relevant VR spaces. The benefits and drawbacks of AI avatars are discussed, emphasizing the importance of human teachers in the learning process.
Finally, we reflect on the potential of AI avatars to personalize learning and provide varied practice opportunities. The episode concludes with recommendations for further exploration of AI avatars in education through insightful podcasts and resources.
Don't miss this deep dive into the future of AI in teaching and learning!
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kimberly Workum. Kim is a Certified Nurse Educator, Simulation Educator, and VR Consultant. She is the Director of the Clinical Competence Assessment Centre and Digital Strategies at the College of Nursing for the University of Manitoba. We are excited to have her on the show today to discuss the global nursing shortages and the innovative solutions being implemented to address these challenges.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Will Kirkpatrick. Mr. Kirkpatrick, a certified Family Nurse Practitioner and game developer, leads technology innovation and nursing simulation development at Tactile VR. In 2021, he founded Tactile VR to revolutionize nursing education by addressing critical gaps in the transition to practice and enhancing preparedness for real-world scenarios. His dual expertise also allows him to improve nursing instructor tools through AI moderation in simulations, promoting more effective teaching methods.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we are fortunate to have Kyle Morrand, CEO of 302 Interactive on the show. His journey is nothing short of inspiring, having transformed 302 Interactive from a side business into a powerhouse in immersive technology. What excites me most about having Kyle on the show is his innovative approach to learning through play. His work spans various impactful projects, from VR physical therapy programs for children to AR products aiding language learning and supporting people with nonverbal autism. Kyle's vision of integrating game design elements to enhance engagement in everyday tasks is truly revolutionary.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking Steve Grubbs CEO of VictoryXR. Steve is no stranger to this podcast as he was on the show years ago for episode Episode 57, which was Dec. 2020, where we talked about how 3d spatial platforms were superior for learning than Zoom. Steve is here this time to talk about a new feature that VictoryXR is rolling out to members, AI avatars.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today, we have the pleasure of talking to Shawnee Baughman, the Content Development Manager for SkillsVR. Shawnee shares her extensive background in VR, starting from her academic journey at Stanford University to her professional experience at the Stanford Virtual Human Interaction Lab.
In this episode, Shawnee discusses fascinating research studies on VR's impact on pro-social and environmental behavior, including a unique experiment involving avatars and coal-eating. She also sheds light on her current work at SkillsVR, explaining the immersive learning journey they offer, from initial implementation to full-scale adoption across large organizations.
Shawnee talks about the challenges and strategies in content creation for VR, including the innovative Content Creation Kit (CCK) that SkillsVR provides to help organizations build their own VR training content. She also touches upon her TEDx talk on using VR to cultivate empathy and the importance of carefully designing VR experiences to achieve positive outcomes.
Tune in to learn more about the potential of VR in education, the importance of empathy in training, and practical tips for educators and organizations looking to explore VR for learning.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. In this episode, we are thrilled to have Anita Wielgosz, an expert 3D modeler, virtual world builder, and sculptor, join us. Anita shares her journey into the world of VR, from her early days of sculpting with plasticine to becoming a leading figure in 3D modeling for education.
Anita discusses the importance of using 3D models in teaching and learning, emphasizing how mediums like Play-Doh and Lego bricks can enhance students' understanding of spatial relationships and engage multiple senses. She also highlights the advantages of VR tools like Gravity Sketch, which allow educators and students to create immersive, hands-on learning experiences.
Throughout the episode, Anita provides valuable insights on how teachers can incorporate 3D modeling and virtual worlds into their curriculum, offering practical tips and creative ideas. She also touches on the potential of AI tools in simplifying the creation of 3D models and the importance of fostering emotional connections in the learning process.
Join us for this fascinating conversation and discover how VR and 3D modeling can transform education, making learning more interactive, engaging, and impactful.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Eric Chamberlin. He is an educator with extensive experience in technology integration and learning design. I'm especially interested in this talk because Eric's expertise in learning design resonates deeply with me. He is here today to talk about implementing XR into learning effectively.
Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. HouseCall VR, founded by Delaware podiatrist Dr. Linda Ciavarelli, is a leading immersive hub for sharing information in VR. Linda is here today to talk more about her groundbreaking approach to patient medical literacy and engagement.
Hello everyone. Welcome to another exciting episode of VR in Education, where we dive deep into virtual reality for teaching and learning. Today we have the pleasure of talking to Horacio Torrendell, the visionary CEO and Founder of Treeview VR/AR. We are excited to have him today to explore the innovative world of Newton’s Room, Treeview’s latest mixed-reality app designed to transform how we learn physics. This cutting-edge platform invites users to engage with immersive physics puzzles that dynamically adapt to their physical surroundings, employing Newton's laws of physics in challenging and interactive ways.
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