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News: The RPPR Patreon just finished a six part podcast series on the mega dungeon Castle Greyhawk. It’s a very funny and weird module and we had a lot of reviewing combing through it. Patrons at the $10 level and higher can get one on one RPG design/advice consultations in May and June. If you want Ross to look at your project, here’s your chance! We are also offering remastered actual play episodes of some classic episodes, like Somewhere Lane. Back the Patreon today to get all of these rewards and more!
Synopsis: Outcasts are a common theme in many RPGs, but how do you handle them, both as a player and as a GM? Tom and I talk about the various flavors of outcasts, from cosmetic back story to immersive games about being an outcast. We talk about outcasts in D&D, Mutants in the Now, and Vampire, among other game settings.
Shout Outs
Song: Outcast by AMITWOutcasts are a common theme in many RPGs, but how do you handle them, both as a player and as a GM? Tom and I talk about the various flavors of outcasts, from cosmetic back story to immersive games about being an outcast.
By Ross Payton4.6
170170 ratings
News: The RPPR Patreon just finished a six part podcast series on the mega dungeon Castle Greyhawk. It’s a very funny and weird module and we had a lot of reviewing combing through it. Patrons at the $10 level and higher can get one on one RPG design/advice consultations in May and June. If you want Ross to look at your project, here’s your chance! We are also offering remastered actual play episodes of some classic episodes, like Somewhere Lane. Back the Patreon today to get all of these rewards and more!
Synopsis: Outcasts are a common theme in many RPGs, but how do you handle them, both as a player and as a GM? Tom and I talk about the various flavors of outcasts, from cosmetic back story to immersive games about being an outcast. We talk about outcasts in D&D, Mutants in the Now, and Vampire, among other game settings.
Shout Outs
Song: Outcast by AMITWOutcasts are a common theme in many RPGs, but how do you handle them, both as a player and as a GM? Tom and I talk about the various flavors of outcasts, from cosmetic back story to immersive games about being an outcast.

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