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Recorded at Metatopia 2018
Presented by Anne Ratchat, Rob Donoghue
In each game, players make choices starting character design/assignment. How does a designer balance creating meaningful decisions while balancing choice paralysis? How does the feel of the game change by increasing and decreasing choices available?
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2323 ratings
Recorded at Metatopia 2018
Presented by Anne Ratchat, Rob Donoghue
In each game, players make choices starting character design/assignment. How does a designer balance creating meaningful decisions while balancing choice paralysis? How does the feel of the game change by increasing and decreasing choices available?
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