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Recorded at Metatopia 2018
Presented by Anne Ratchat, Rob Donoghue
In each game, players make choices starting character design/assignment. How does a designer balance creating meaningful decisions while balancing choice paralysis? How does the feel of the game change by increasing and decreasing choices available?
By Jason Pitre4.3
2323 ratings
Recorded at Metatopia 2018
Presented by Anne Ratchat, Rob Donoghue
In each game, players make choices starting character design/assignment. How does a designer balance creating meaningful decisions while balancing choice paralysis? How does the feel of the game change by increasing and decreasing choices available?