Full Tuck: The Wingspan Podcast

Episode 2: Whistling ducks, the most powerful card type, and a surprising chicken


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Adam and Aidan are back!

This week they discuss their bird of the week , the most powerful card types , and they are visited by a surprise chicken šŸ” listen now to find out more!


We've loved hearing your responses to the opening hand šŸ™Œ – as well as the episode comments you can also email us at [email protected]. If you like this and don’t want to miss out on any episodes, then hit like and dont forget to subscribe.


Bird notes below

Episode two opening hand:

https://drive.google.com/file/d/1nOkfCKuqa1az8e3qsssOd-9XwuLwo-oU/view?usp=sharing


Opening hand:

  • Common Sandpiper. When activated: draw 1 card for each bird in your wetlands with an egg on it. Keep 1 and discard the rest.
  • Sri Lanka Blue-Magpie. Round end: you may cache 1 food from your supply on each of your other birds.
  • Greylag Goose. Round end: this bird counts double towards the end-of-round goal, if it qualifies.
  • Desert Finch. When played: lay 1 egg on this bird for each other bird in your grasslands.
  • Wrybill. When played: look through all discarded bonus cards. Keep 1 of them.


Bonus cards:

  • Grassland ranger: consecutive birds in the grasslands with ascending or descending scores. 3 birds = 3 points, 4 birds = 5 points, 5 birds = 8 points.
  • Forester: birds that can only live in the forest. 3-4 birds = 4 points, 5 birds = 8 points


In the tray:

  • Green Heron. When activated: trade one food for any other food from the supply.
  • Desert Wheatear. When activated: for each bird in your grasslands with an egg on it, roll any one dice. Choose 1 type of food that you rolled and gain 1 of that food from the supply.
  • Yellow Bellied Sapsucker. When activated: gain 1 worm from the supply.


Lookahead to episode three:

https://drive.google.com/file/d/1F1luH8sd2Y7dFdJtbq_mSVtWMu6_1ar0/view?usp=sharing


Opening hand:

  • Great Spotted Woodpecker. When activated: gain one worm or wheat from the birdfeeder, if there is one.
  • Gould’s Finch. Game end: play a bird. Pay its normal food and egg cost. If it has a when played or game end power, you may use it.
  • Chimney Swift. When activated: if this bird is to the right of all other birds in its habitat, move it to another habitat.
  • Brolga. When activated: choose one other player. They lay 1 egg, you draw 2 cards.
  • Little Pied Cormorant. Game end: lay one egg on each of your birds with a sticks nest, including this one.


Bonus cards:

  • Breeding Manager. Birds with at least 4 eggs laid on them. 1 point per bird.
  • Prairie Manager. Birds that can only live in the grasslands. 4+ birds = 8 points


In the tray:

  • Baird’s Sparrow. When activated: lay 1 egg on any bird.
  • Olive-backed Sunbird. When activated: each player may roll any one die and gain that food from the supply.
  • Savi’s Warbler. When activated: draw 2 cards. All other players draw one card from the deck.
...more
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Full Tuck: The Wingspan PodcastBy The Full Tuck Team