Welcome back to Full Tuck, now with a new look! This week the boys discuss one of the fan made campaigns, The Wings of the Tropics, as well as have contact from their favourite stats man, and discuss their recent match against each other…
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Bird of the week: Australian Magpie
https://drive.google.com/file/d/1fbz5OvJcUUwEMHc8YXFskR7nX3Yzh47-/view?usp=drive_link
See below link for details of all the fanmade expansions:
https://stonemaiergames.com/games/wingspan/wingspan-fan-creations
Episode 7 opening hand, 5 player game, going 5th:
drive.google.com/file/d/1PS1BJnpjvTSuy0epali_958_Qf7BdF0v/view?usp=sharing
Opening hand:
- Red-Backed Shrike. When activated: Steal 1 grub from another player’s supply and cache it on this bird. They gain 1 food from the birdfeeder
- Small Minivet. When played: Play 1 additional bird in your forest. You may ignore 1 grub or egg in its cost.
- Little Penguin. When activated: Draw and discard 5 cards from the deck. For each fish in their food costs, cache 1 fish from the supply on this bird.
- White-Crested Laughingthrush. When activated: Tuck 1 card from your hand behind this bird. If you do, gain 1 grub, wheat or cherry from the birdfeeder.
- Scaled Quail. When activated: Lay 1 egg on this bird.
Bonus cards:
- Nest Box Builder. Birds with cavity nests. 4-5 birds = 4 points, 6+ birds = 7 points
- Enclosure Builder. Birds with pebble nests. 4-5 birds = 4 points, 6+ birds = 7 points
In the tray:
- Tawny Frogmouth. When activated: Reset the birdfeeder. Cache 1 grub or rat from the birdfeeder (if available) on this bird.
- Australian Magpie. Game end: Discard 1 egg from each bird in this row and column that has an egg on it, excluding this bird. For each discarded egg, cache 2 wheat from the supply on this bird.
- Common Nighthawk. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat.
Episode 8 opening hand, 2 player game, going 2nd:
https://drive.google.com/file/d/1unsme9iPvMVH8PkZxPrmv2_OhgqqW1V7/view?usp=drive_link
Opening hand:
- Caroline Wren. When played: Draw 2 cards
- Rock Pigeon. When activated: All players lay 1egg. You lay 1 additional egg.
- Common Goldeneye. Round end: Lay 1 egg on thisbird for each other bird with a cavity nest that you have.
- Goldcrest. When activated: Discard 1 card fromyour hand. If you do, play another bird in your forest. Pay its normal food and egg cost.
- Sacred Kingfisher. Once between turns: Whenanother player takes the “gain food” action, gain 1 grub, fish or rat from the birdfeeder, if there is one, at the end of their turn.
Bonus cards:
- Winter Feeder. Food remaining in your supply atgame end. 4-6 food = 4 points, 7+ food = 7 points
- Photographer. Birds with colors in their names.4-5 birds = 3 points, 6+ birds = 6 points
In the tray:
- Lewin’s Honeyeater. When activated: Choose 1other player. You both gain 1 nectar from the supply
- Desert Wheatear. When activated: for each birdin your grasslands with an egg on it, roll any 1 dice. Choose 1 type of food you rolled and gain 1 of that food from the supply.
- Audouin’s Gull. When activated: Draw 2 cardsfrom the deck. Tuck 1 behind this bird and keep the other.
End of round goals:
- Pebble nest birds with eggs
- Total eggs (Jacob Bruner special)
- Filled columns
- Brown powers