
Sign up to save your podcasts
Or


Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.
We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?
By Erica Hayes-Bouyouris, Sen-Foong Lim4.8
343343 ratings
Ryan and Geoff are pleased to be joined by special guest Phil Eklund, designer of many games including High Frontier and Origins: How We Became Human.
We discuss designing games as simulations, rather than just as games. What are the specific design challenges that are faced? How do you balance accuracy, playability, and fun? And can novel things be learned from a game?

4,312 Listeners

7,708 Listeners

1,144 Listeners

103 Listeners

89 Listeners

791 Listeners

1,611 Listeners

292 Listeners

65 Listeners

413 Listeners

10,629 Listeners

176 Listeners

53 Listeners

20 Listeners

135 Listeners