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By AJ Brandon and Peter C. Hayward
5
1515 ratings
The podcast currently has 39 episodes available.
In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games.
Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also examine the role of numbers in scoring systems, using examples like Lost Cities, and how small changes can significantly affect gameplay.
We touch on the concept of "knobs" in game design, which allow designers to tweak various elements such as cost, attack, health, and abilities, to create a balanced and engaging game. The conversation expands to the advantages and challenges of low and high fidelity games, emphasizing the importance of thoughtful number management to avoid cognitive overload for players.
The episode also explores video game adaptations of board games, like Slay the Spire, and how they manage numbers to maintain balance and excitement. We conclude with insights into the strategic planning required in resource management games and the significance of ensuring manageable numbers for players.
Removing Math From Games: https://boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Robotopia is now on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them.
The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expectations and allows consumers to find similar content they might enjoy. Peter and AJ examine how board games currently lack clear genre definitions and the impact this has on both designers and players.
Show Notes
Robotopia is now live on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv
For the one person who cares; AJ's look alike is Mathew Gray Gubler.
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops.
Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, characterized by open communication and score-based objectives. They also explore the role of victory points in game design, offering insights for both seasoned designers and enthusiasts.
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
Show Notes
The Two Types of Co-op Games (BGDL): https://tinyurl.com/32sf8bhf
Virtual Playtesting: https://discord.gg/js3RXMuz
In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry.
Discover why having a brand as a designer matters, the significance of player interaction, and the importance of finding joy in the design process. Whether you're a seasoned designer or just starting, our candid discussion provides a fresh perspective on the Fun Problems of game creation.
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
This episode marks our first-ever video recording, allowing you to see our smiling faces and quirky backgrounds: https://youtu.be/CpqWAOtR5z4
Today we discuss Play Patterns from a number of different angles. What makes a fun play pattern, how to encourage them and more!
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design.
Peter shares his theory that game design is fundamentally about identifying what's compelling and then incentivizing that behavior. They also discuss the Magic Circle, the balance between fun and efficiency, and how to ensure players are having the most enjoyable experience possible.
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them.
[email protected]
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.
Today we talk about How to get your game to the table FAST!
Email: [email protected]
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!
Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it.
[email protected]
Facebook/Twitter: @FunProblemsPod
Big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.
An unedited, one-take, no intro or outro episode! Enjoy!
See omnystudio.com/listener for privacy information.
The podcast currently has 39 episodes available.
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