Fun Problems

Fun Problems

By AJ Brandon and Peter C. HaywardLeisureGames
Download on the App Store

Fun Problems episodes

  • #70 - An entire episode about taking an action

    Peter C. Hayward and AJ Brandon break down action selection systems in games; why constraints and variance make turns interesting and how different systems (worker placement, dice placement, drafting, rondels, time tracks, menus and more) shape player decisions.

    The episode gives designers practical examples, trade-offs and tips from many published games, plus a publisher note about avoiding thematic overlap, to help you choose the right action system for your game.

    Mathew Dunstan Elegance Video: https://www.youtube.com/watch?v=goONo66xVAs

    Discord: https://discord.gg/BjerXtQ3Me


    Big thanks to Eduard Matei for our theme song!

    1 hr 19 min
  • #69 - Why We Are Ending the Podcast

    Peter announces he’s stepping back from board games to explore new creative projects and explains why the podcast will be winding down. Plus a lot more fun than usual to make up for the downer announcement.

    Please suggest topics to cover before the show ends!

    Discord: https://discord.gg/BjerXtQ3Me


    Big thanks to Eduard Matei for our theme song!

    43 min
  • #68 - Listener Questions

    Peter C. Hayward and AJ Brandon dive into emergent strategy, how to seed subtle interactions, and how to telegraph systems to players. They answer listener questions on market saturation, the future of board games, and personal careers in design. The hosts give detailed playtesting advice—solo testing, public and cold playtests, TTS tips, teaching techniques, and how to use playtesters effectively—plus anecdotes and practical rules-of-thumb for aspiring designers.

    Music, guest appearances, and candid conversation round out the episode as the hosts share honest industry insight and hands-on tips for creating and testing great games.

    Discord: https://discord.gg/BjerXtQ3Me


    Big thanks to Eduard Matei for our theme song!

    1 hr 11 min
  • #67 - Grab Bag Minisode 2

    In this episode AJ and Peter dig into core game-design ideas: the difference between strategy and tactics, how scarcity and tough choices make games engaging, best practices for scoring and playtesting, and designing emergent combos that let players discover clever strategies.

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod


    Big thanks to Eduard Matei for our theme song!

    46 min
  • #66 - The Best Design Advice on the Internet – Part 6

    The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 6 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod


    Big thanks to Eduard Matei for our theme song!

    1 hr 12 min
  • #65 - How to make a (DEEP) Childishly Simple Game

    This week, we explore the concept of 'childishly simple' games, and how it applies to creating elegant games that seem effortlessly simple but also offer depth.

    Join us as we share personal anecdotes, dissect both successful and challenging game designs, and discuss the art of simplifying mechanics no matter the weight class of the game.

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod

    1 hr 30 min
  • #64 - Helpful Advice with Tim Armstrong

    In this episode of Fun Problems, hosts Peter C. Hayward and guest Tim Armstrong dive deep into the world of game design and publishing. With AJ Brandon absent, Peter brings on Tim, a designer and friend, to explore how their processes differ as they discuss their 10-year journeys in the board game industry.

    They unpack strategies for pitching to publishers, the value of sell sheets, and why specific design choices are made. Peter also highlights the challenges of maintaining passion in game design while avoiding burnout.

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod

    1 hr 28 min
  • #63 - A Week in the Life of a Game Designer

    Join Peter and AJ as they take you behind the curtain to explore a week in the busy life of board game designers. They share their daily routines, challenges, and the creative processes involved in crafting engaging board games. 

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod

    1 hr 2 min
  • #62 - Audience Sell-Sheets 3

    AJ Brandon, Alex Cutler, and Peter C. Hayward explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers. 

    Sell Sheets: https://tinyurl.com/43r9h7dz

    Discord: https://discord.gg/BjerXtQ3Me

    Facebook/Twitter: @FunProblemsPod


    Big thanks to Eduard Matei for our theme song!

    1 hr 12 min

About Fun Problems

From the publisher's feed

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

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