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I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island.
By Damiano Gerli5
11 ratings
I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island.