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By The Genesis Temple
5
11 ratings
The podcast currently has 26 episodes available.
Together with Fawzi Mesmar we look back at his long career in gaming, how to handle burnout, the importance of going beyond your limits and working in so many different countries. Fawzi is on Twitter @FawziMesmar
I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island.
In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.
I discuss with game designer/writer Xalavier Nelson Jr. the beauty of living in the brainspace of a different world while playing a game, the importance of "choices matter" along with consequences and the way the games we play as kid shape our roles and work as adults.
A very pleasant talk with narrative designer Ben Gelinas on the beauty of writing small details for characters in games from AAA like Mass Effect 3 to small indie visual novels like Speed Dating for Ghosts. We also talk about collecting physical games and dwell into a whole forest of obscure titles.
New Zealand and Sweden come together as I welcome Dave Oshry to the podcast. He is one of the hardest working people in the gaming industry today and we talked about his first contact with the FPS genre, his work on the Rise of the Triad reboot, learning to work as a video game producer and what really makes a "boomer shooter" special.
I welcome Dave Gilbert to the podcast to pick his brain about adventure games and nostalgia. We touch upon the birth of the Adventure Game Studio community, the role of Wadjet Eye as a publisher and also get pleasantly derailed talking about voice acting in games and directing voice actors.
Together with Stephen Kick of Nightdive studios we take a quick look back at some of the FPS that made us fall in love with the genre as kids, before diving head on into the work around the titles released by the company, touching upon the issues with game preservation and possible ideas for future remasters.
New iteam reveal!
A very pleasant talk with Jess Morrissette about his years spent with the Sierra games, toxic gaming culture throughout the 80s and 90s plus a possible approach for a game writer in writing sensitive topics, like the correct usage of content warnings.
The podcast currently has 26 episodes available.