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I welcome Dave Gilbert to the podcast to pick his brain about adventure games and nostalgia. We touch upon the birth of the Adventure Game Studio community, the role of Wadjet Eye as a publisher and also get pleasantly derailed talking about voice acting in games and directing voice actors.
Together with Stephen Kick of Nightdive studios we take a quick look back at some of the FPS that made us fall in love with the genre as kids, before diving head on into the work around the titles released by the company, touching upon the issues with game preservation and possible ideas for future remasters.
New iteam reveal!
A very pleasant talk with Jess Morrissette about his years spent with the Sierra games, toxic gaming culture throughout the 80s and 90s plus a possible approach for a game writer in writing sensitive topics, like the correct usage of content warnings.
A very pizza centered episode, as me and Yann discuss his adventure games inspirations, the episodes that would go to inform the narrative in his Inspector Waffles adventure and, of course, a whole lot of pizza: from Naples to Rome.
I had the pleasure of chatting with Florent Guillaume, creative director of Dontnod entertainment, about how the games we play as a child shape our imagination (and his original childhood plans for a sequel to The Legend of Zelda!), the role of a level designer in shaping the narrative of a game and his work on many of Dontnod's important games, along with how the company can help improve things in the current gaming world.
In this very Swedish episode, I speak with Oskar Stålberg about his ideas on game design, his inspirations (Scandinavian and beyond) and his experience on marketing. We also discuss his years in studying as a programmer and how difficult it might be to think of a possible education model for an indie developer. Also: games as "toys".
Lovecraft, gone but not forgotten, as together with game designer and writer Agustin Cordes we discuss about his experience with the Providence writer, along with his early gaming influence and growing up in Argentina. Along the way we also, naturally, discuss Scratches and its Director's cut, along with touching upon the failed Kickstarter of the Case of Charles Dexter Ward and look forward to the release of Asylum.
In what is the most freeform episode yet, with indie developer Jack King-Spooner we ponder about the nature of games, their weirdness and his inspirations for all that fascinating peculiar stuff that he puts in. Along the way we stumble upon various topics, such as politics and fascism, and what about a game based on sex trafficking in Austria? You can find Jack's games here.
A Mediterranean get-together of sorts as Greece and Italy meet. With Konstantinos we chatted about the early gaming industry in Greece, how to design a city in games and a whole lot of horror and Lovecraft as well. It is not Halloween, but we always love to talk horror. Check out Konstantinos' book, Virtual Cities.
From the publisher's feed