The Genesis Temple Podcast

The Genesis Temple Podcast

By Damiano GerliLeisureVideo Games
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The Genesis Temple Podcast episodes

  • Bonus episode - "Bits of Game Design Ep1 - Super Mario Bros"

    New iteam reveal!

    I have a new podcast format going live which, starting from Episode 2, will be made exclusively available for "Columns" patrons.
    "Bits of Game Design" will be a series of short (10-15 minutes or more if the topic deserves more scrutiny) weekly podcast episodes centered on classic, and less classic, games, with a quick but in-depth look at their game design and mechanics, to  find out what is still relevant today along with providing, hopefully,  some food for thought. Starting next week, I will feature a poll for Columns patrons so they can decide which game I shall cover in episode number two and all future episodes.
    Enjoy this new format!

    11 min
  • Episode 15 - Florent Guillaume (Assassin's Creed, Tell Me Why)

    I had the pleasure of chatting with Florent Guillaume, creative director of Dontnod entertainment, about how the games we play as a child shape our imagination (and his original childhood plans for a sequel to The Legend of Zelda!), the role of a level designer in shaping the narrative of a game and his work on many of Dontnod's important games, along with how the company can help improve things in the current gaming world.

    1 hr 10 min
  • Episode 14 - Oskar Stålberg (Townscaper, Bad North)

    In this very Swedish episode, I speak with Oskar Stålberg about his ideas on game design, his inspirations (Scandinavian and beyond) and his experience on marketing. We also discuss his years in studying as a programmer and how difficult it might be to think of a possible education model for an indie developer. Also: games as "toys".

    1 hr 7 min
  • Episode 13 - Agustín Cordes (Scratches, Asylum)

    Lovecraft, gone but not forgotten, as together with game designer and writer Agustin Cordes we discuss about his experience with the Providence writer, along with his early gaming influence and growing up in Argentina. Along the way we also, naturally, discuss Scratches and its Director's cut, along with touching upon the failed Kickstarter of the Case of Charles Dexter Ward and look forward to the release of Asylum.

    1 hr 5 min
  • Episode 11 - Konstantinos Dimopoulos (Virtual Cities)

    A Mediterranean get-together of sorts as Greece and Italy meet. With Konstantinos we chatted about the early gaming industry in Greece, how to design a city in games and a whole lot of horror and Lovecraft as well. It is not Halloween, but we always love to talk horror. Check out Konstantinos' book, Virtual Cities.

    55 min

About The Genesis Temple Podcast

From the publisher's feed

Damiano Gerli interviews developers new and old, to talk about game design and gaming history. Bonus guests might include fellow gaming journalists, people working in the gaming industry and anyone…