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Hypercasual games have always had challenges when it comes to retention. The business model is slowly changing because of that limitation, and we chat about how hypercasual will change on a design level AND monetisation level to beat that challenge. Will either of those changes hypercharge the genre's revenue?
By AdmixHypercasual games have always had challenges when it comes to retention. The business model is slowly changing because of that limitation, and we chat about how hypercasual will change on a design level AND monetisation level to beat that challenge. Will either of those changes hypercharge the genre's revenue?