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Episode 3 - Warcraft 3 (2002)


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Josh McLeod joins the show to discuss Warcraft 3, a classic RTS (real time strategy) game from 2002. We talk about the basics of strategy, the pioneering of the 'Hero' mechanic which would serve as the basis for the MOBA (multiplayer online battle arena) genre, the nature of storytelling (both formal and informal) in the RTS, the balance between accessibility and purity of design, and the game's legacy as incarnated in its two 'children', DotA (Defense of the Ancients) and World of Warcraft.
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