In this episode of Save Corrupted, I sit down with Patrick Stokes (Associate Professor of Philosophy, Deakin University) to discuss mourning, memorial, and how games are translating or changing this timeless need. After considering the metaphysical weirdness of the concept of duties to the dead, we talk about the ways that the internet has changed how the living relate to the dead. Following a pit-stop in which we chat about monuments and funerals in World of Warcraft, we spend the rest of the episode discussing That Dragon, Cancer, an autobiographical game about two parents raising and grieving for their son, Joel, who died of brain cancer at the age of 5. The memorial is at root a work of love, and what better way to express the worthiness of the remembered dead for this work than to make the player experience this work virtually?After the main body of the episode, I've added a footnote section in which I read some passages from two works referenced in it: A Very Easy Death by Simone de Beauvoir, and Fear and Trembling by Søren Kierkegaard. Dr. Stokes' philosophy podcast can be found here: https://deakinstruction.podbean.com/For more on That Dragon, Cancer, the official website is: http://www.thatdragoncancer.com/