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In this episode we discuss the game Epic gave away from August 29 to September 5, 2019, the platformer and indie darling Celeste. We focus a lot on mental health in games and also the way that U.S. oriented games differ in their philosophies and epistemology from games made in other countries. We also talk about games that are made for speedrunning, accessibility features, psychoanalysis (Lacanian mirror stages!), and a wonderful term Ray offered, "gate-opening games."
By Daniel_acIn this episode we discuss the game Epic gave away from August 29 to September 5, 2019, the platformer and indie darling Celeste. We focus a lot on mental health in games and also the way that U.S. oriented games differ in their philosophies and epistemology from games made in other countries. We also talk about games that are made for speedrunning, accessibility features, psychoanalysis (Lacanian mirror stages!), and a wonderful term Ray offered, "gate-opening games."