After getting a baseline for professions in Warlords of Draenor last week, I'm back just in the very nick of time this week to talk about what to expect in this first week of raiding in Highmaul. I talk in depth about Enchanting, Alchemy, Cooking, Crafted Epic Gear, and Darkmoon Trinkets - all after covering the big news on the dust buffs, the mine nerfs, and the updating of wowuction to include info on all the new professions. I also give a preview of content to come later this month for the show, including a spreadsheet I've been ironing out that's pre-loaded with all the stuff we can make with professions in Warlords of Draenor. Full show notes are, of course, available after the break - Enjoy!! Episode 31 of Late Nite With Stede - Show Notes IntroGood evening, ladies and gentlemen and welcome to Episode 31 of the Late Nite With Stede Goldmaking Podcast. I’m your host, Stede Bonnet - and I want to thank you for listening. Before we launch into the opening of Highmaul this week, I wanna take a minute to let you know that you can find more Late Nite With Stede on my website - www.LNWS.net - you can also find the show on Stitcher & on iTunes - so if you like the show, be sure to subscribe. Alright, today is Monday, December 1st. ===PODCAST NEWS===- On the last episode, I spent some time talking about how WoD was shaking out so far. It seems like it was weeks ago in terms of how much has happened since then. I’ve had a number of folks asking me what they should be making in order to make gold. The category pages on The Undermine Journal have yet to be updated, and given the variable nature of cooldown yields on toons - and via work orders - it’s a bit difficult to accurately calculate costs. Not that it’s a big problem at this point since most craftables that use soulbound cooldown reagents are bringing rain on the Auction House, but it’s one of those structural sticking points that may cause TUJ to take awhile in updating its information. Not to mention that Erorus, the creator of TUJ, now works at Wowhead and is probably pretty busy. Back on topic about the preview of tonight’s topic - I’ll be talking about what you need to know about making stuff now - the first week of raids - and how I think the rest of December is going to shake out in terms of profession markets. ===WoW NEWS===We had a few big changes in game this week. Most notably the buff to disenchanting yields for dust. It seems like 4 times out of 5, rare items - that’s blues - will now DE into a bunch of dust - like 6-10 or so. This is causing a major correction in the dust and shard markets as shards become less common and therefore, more expensive - and dust settles down to values where it actually makes sense to start hitting your work orders. Which, a lot of you would think means cheaper crystals - since the work orders are now flowing once again. And you’d be right on the money - there are a lot more crystals sitting under 600g on my server than there were before this change. And that’s a market I’ll talk more about a bit later in the show. We also had a nerf to the yield rate from farming ore nodes in your garrison’s mine. Regular nodes give 2 ore, and rich ones give 4 - sometimes 5. The result was that - where I used to be running a surplus of ore on my toon with Blacksmithing & Jewelcrafting, using a L2 mine, I’m now running a slight deficit. It seems like a small tuning change, but imagine how that reverberates over tens of thousands of toons on a server. This is a correction that may take a bit longer to play out. And I think Blizzard was smart not to use the heavy hand here, because there are other factors that will be coming into play that will naturally nerf the amount of ore on the AH - which I will talk about a bit later. Last bit of news for this past week was that most all of the crafted gear got a 5 ilv