Deep Listens

Episode 31: Silent Hill 4, Claustrophobia, and Spooky Spaces


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In this week's episode we discuss the many triumphs and failings of Silent Hill 4: The Room. We start out by covering the various mechanical departures that help differentiate Silent Hill 4 from it's predecessors, including it's use of the first person perspective, a limited inventory, and a consistent "home base". We then venture into the game's story and discuss how the apartment factors into the game's aesthetic and narrative, much to the game's benefit. Unfortunately, we also discuss how the game's larger ties to the Silent Hill mythos serves to undermine some of it's otherwise great ideas.

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