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We got into the weeds of tone and theme for megagames - what's good, what's bad, what role does tone/theme play in the success and 'fun' of a game.
To help navigate, we welcomed back recurring guests Nellie (Melbourne Megagames) and Chris (Very Large Huge Games).
Episode links:
By Patrick DoyleWe got into the weeds of tone and theme for megagames - what's good, what's bad, what role does tone/theme play in the success and 'fun' of a game.
To help navigate, we welcomed back recurring guests Nellie (Melbourne Megagames) and Chris (Very Large Huge Games).
Episode links:

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