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By Patrick Doyle
The podcast currently has 35 episodes available.
We venture south again, chatting with the Megagames Argentina gang about what their experience in the megagame world has been and how they're bringing megagame design to the homeland, its culture and its history.
EPISODE LINKS:
- Learn more about Megagames Argentina
- Open Veins of Latin America, an important book and inspiration for Aceleración Constante
- The Great Game logo by Jack McNamee using https://www.vecteezy.com/free-vector/earth
Diving into some listener requested subjects, we regrouped with Paddy (of Running Hot fame - see episode 13 back in 2020) to talk about the art of running the same megagame over and over and over...
EPISODE LINKS:
- The Great Game logo by Jack McNamee using Logo designed by Jack McNamee using Earth Vectors by Vecteezy
The Great Game enters a new continent as we meet with Javier, Uruguay Megagames, to hear how things are done down south.
From translating entire games to Spanish, to running one megagame a month (...!), we learned just much enthusiasm and momentum the team in Uruguay have!
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We tackle Infinite Horizons, bushwalks and how Disney Land keeps you entertained... with Dave from Sydney Megagamers!
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We got into the weeds of tone and theme for megagames - what's good, what's bad, what role does tone/theme play in the success and 'fun' of a game.
To help navigate, we welcomed back recurring guests Nellie (Melbourne Megagames) and Chris (Very Large Huge Games).
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We finally sat down to chat with John Mizon, SW Megagames, about the infamous, iconic and world-renowened megagame of sci-fi politics and paranoia - Den of Wolves. Listen along if you'd like to hear about the game, how it came to be, and why it's so damned popular (well, I mean, we tried to answer that question)
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We were joined by Nellie (Melbourne) and Justin (Adelaide) to talk about how we got our start and how we got our different megagame communities to where they are today.
In what ended up being a disjointed wander down memory lane, we ended up with more of a 'slice of life' than a 'megagame communities 101' and covered lots of ground - getting started, the terror of venues, burnout and community building.
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The lads take a break from international (and domestic) VIP guests to spend some time on their entirely underqualified analysis of crunch in megagames. Ever got tired of the word 'crunch'? No? Well, you will today! Bonus: hear the lads rag on those damn Brits!
Got a guest you want to hear from? A subject or game you need covered? Want to call us out on some of our nonsense? Why not send us an email!?
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Cosmic horror and good game design! We spoke to Johan from Gothenberg megagames about Event Horizon.
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A long awaited (and re-recorded) conversation with Ciaran from True North, talking about The Generalissimo is Dead - the megagame that inspired The Death of Stalin (or maybe the other way around?)
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The podcast currently has 35 episodes available.