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Why is smaller better when it comes to software and community? We talk to a kindred grumpy old man, Justin Searls about some of the finer points of building communities, open source maintership, and the good old days of when you could understand your damn video game platform.
By Aaron Quint & Michael BernsteinWhy is smaller better when it comes to software and community? We talk to a kindred grumpy old man, Justin Searls about some of the finer points of building communities, open source maintership, and the good old days of when you could understand your damn video game platform.