
Sign up to save your podcasts
Or
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
4.3
2323 ratings
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
106 Listeners
229 Listeners
168 Listeners
117 Listeners
18 Listeners
53 Listeners
9 Listeners
19 Listeners
8 Listeners